#ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H #include "battle.h" #include "data.h" #include "task.h" #include "constants/battle_anim.h" enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM_MOSAIC, BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, BG_ANIM_PALETTES_MODE, BG_ANIM_SCREEN_BASE_BLOCK }; struct BattleAnimBgData { u8 *bgTiles; u16 *bgTilemap; u8 paletteId; u8 bgId; u16 tilesOffset; u16 unused; }; struct BattleAnimBackground { const u32 *image; const u32 *palette; const u32 *tilemap; }; #define ANIM_ARGS_COUNT 8 #define PAN_SIDE_PLAYER -64 #define PAN_SIDE_OPPONENT 63 extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; extern u8 gAnimSoundTaskCount; extern struct DisableStruct *gAnimDisableStructPtr; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern u16 gAnimMovePower; extern s32 gAnimMoveDmg; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_2037F24; extern const struct OamData gOamData_83AC9C8; extern const struct OamData gOamData_83AC9D0; extern const struct OamData gOamData_83AC9D8; extern const struct OamData gOamData_83AC9E0; extern const struct OamData gOamData_83AC9F8; extern const struct OamData gOamData_83ACA00; extern const struct OamData gOamData_83ACA18; extern const struct OamData gOamData_83ACA20; extern const struct OamData gOamData_83ACA30; extern const struct OamData gOamData_83ACA38; extern const struct OamData gOamData_83ACA40; extern const struct OamData gOamData_83ACA80; extern const struct OamData gOamData_83ACA90; extern const struct OamData gOamData_83ACA98; extern const struct OamData gOamData_83ACAA0; extern const struct OamData gOamData_83ACAB8; extern const struct OamData gOamData_83ACAC8; extern const struct OamData gOamData_83ACAE8; extern const struct OamData gOamData_83ACAF0; extern const struct OamData gOamData_83ACAF8; extern const struct OamData gOamData_83ACB00; extern const struct OamData gOamData_83ACB10; extern const struct OamData gOamData_83ACB18; extern const struct OamData gOamData_83ACB20; extern const struct OamData gOamData_83ACB28; extern const struct OamData gOamData_83ACB38; extern const struct OamData gOamData_83ACB48; extern const struct OamData gOamData_83ACB50; extern const struct OamData gOamData_83ACB58; extern const struct OamData gOamData_83ACB60; extern const struct OamData gOamData_83ACB88; extern const struct OamData gOamData_83ACBC0; extern const struct OamData gOamData_83ACBE8; // battle_anim.s void MoveBattlerSpriteToBG(u8 battlerId, u8); void sub_8073128(u8); void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); bool8 IsAnimBankSpriteVisible(u8 battlerId); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); void sub_80730C0(u16, const u16 *, s32, u8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); void HandleIntroSlide(u8 terrain); void sub_80BC41C(u8 taskId); void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); // battle_anim_special.s void sub_80F1720(u8 battler, struct Pokemon *mon); // battle_anim_effects_1.s void AnimMoveTwisterParticle(struct Sprite *sprite); enum { BATTLER_COORD_X, BATTLER_COORD_Y, BATTLER_COORD_X_2, BATTLER_COORD_Y_PIC_OFFSET, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; enum { BATTLER_COORD_ATTR_HEIGHT, BATTLER_COORD_ATTR_WIDTH, BATTLER_COORD_ATTR_TOP, BATTLER_COORD_ATTR_BOTTOM, BATTLER_COORD_ATTR_LEFT, BATTLER_COORD_ATTR_RIGHT, BATTLER_COORD_ATTR_RAW_BOTTOM, }; // battle_anim_status_effects.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 #define STAT_ANIM_MINUS1 22 #define STAT_ANIM_MINUS2 46 #define STAT_ANIM_MULTIPLE_PLUS1 55 #define STAT_ANIM_MULTIPLE_PLUS2 56 #define STAT_ANIM_MULTIPLE_MINUS1 57 #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 bank, u8 statusAnimId); // battle_anim_special.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); void sub_80EEFC8(u8 *, u8 *, u8 battlerId); void sub_80EF0E0(u8 batterId); // battle_anim_mons.c extern const struct MonCoords gCastformFrontSpriteCoords[]; u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType); u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); u8 GetGhostSpriteDefault_Y(u8 battlerId); u8 GetBattlerYCoordWithElevation(u8 battlerId); u8 GetAnimBattlerSpriteId(u8 animBattler); void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback); void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite); void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); void WaitAnimForDuration(struct Sprite *sprite); void sub_8074C80(struct Sprite *sprite); void TranslateSpriteLinear(struct Sprite *sprite); void TranslateSpriteLinearFixedPoint(struct Sprite *sprite); void TranslateMonSpriteLinear(struct Sprite *sprite); void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite); void TranslateSpriteLinearAndFlicker(struct Sprite *sprite); void DestroySpriteAndMatrix(struct Sprite *sprite); void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite); void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset); void InitAnimArcTranslation(struct Sprite *sprite); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); bool8 TranslateAnimVerticalArc(struct Sprite *sprite); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); u8 GetBattlerSide(u8 battlerId); u8 GetBattlerPosition(u8 battlerId); u8 GetBattlerAtPosition(u8 position); bool8 IsBattlerSpritePresent(u8 battlerId); bool8 IsDoubleBattle(void); void sub_80752A0(struct BattleAnimBgData *animBgData); void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); void sub_8075358(u32 bgId); void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); void InitAnimBgTilemapBuffer(u32 bgId, const void *src); void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); u8 sub_8075454(void); void sub_8075458(bool8 arg0); void sub_8075490(struct Sprite *sprite); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite); void sub_80755B8(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); void sub_807563C(struct Sprite *sprite); void sub_8075678(struct Sprite *sprite); void sub_80756A4(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); bool8 AnimFastTranslateLinear(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); void sub_8075830(struct Sprite *sprite); void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void ResetSpriteRotScale(u8 spriteId); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation); void sub_8075AD8(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor); u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4); u8 sub_8075D80(u8 a1); void AnimSpriteOnMonPos(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); void AnimThrowProjectile(struct Sprite *sprite); void AnimSnoreZ(struct Sprite *sprite); s16 CloneBattlerSpriteWithBlend(u8 animBattler); void obj_delete_but_dont_free_vram(struct Sprite *sprite); void sub_8076048(u8 taskId); void AnimTask_BlendMonInAndOut(u8 task); void sub_8076288(u8 taskId); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr); void *LoadPointerFromVars(s16 lo, s16 hi); void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); u8 sub_8076640(struct Task *task); void AnimTask_GetFrustrationPowerLevel(u8 taskId); void sub_80767F0(void); u8 GetBattlerSpriteSubpriority(u8 battlerId); u8 GetBattlerSpriteBGPriority(u8 battlerId); u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); void DestroySpriteAndFreeResources_(struct Sprite *sprite); s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr); void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species); void sub_8076ED8(struct Sprite *sprite); void sub_8076F58(struct Sprite *sprite); void sub_8076FD0(struct Sprite *sprite); void sub_8077030(u8 taskId); void sub_807729C(struct Sprite *sprite); void sub_8077350(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); void AnimTask_ShakeMon2(u8 taskId); void AnimTask_ShakeMonInPlace(u8 taskId); void AnimTask_ShakeAndSinkMon(u8 taskId); void AnimTask_TranslateMonElliptical(u8 taskId); void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId); void AnimTask_WindUpLunge(u8 taskId); void sub_80995FC(u8 taskId); void AnimTask_SwayMon(u8 taskId); void AnimTask_ScaleMonAndRestore(u8 taskId); void sub_8099980(u8 taskId); void sub_8099A78(u8 taskId); void sub_8099BD4(u8 taskId); // normal.c extern const struct SpriteTemplate gUnknown_83E7C98; extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate; u32 UnpackSelectedBattleAnimPalettes(s16 selector); void sub_80B9BDC(u8 taskId); void sub_80B9CE4(u8 taskId); void sub_80B9E58(u8 taskId); void sub_80B9F6C(u8 taskId); void sub_80BA0E8(u8 taskId); void sub_80BA47C(u8 taskId); // ground.c void sub_80B8E94(u8 taskId); void sub_80B90EC(u8 taskId); void sub_80B94B4(u8 taskId); void AnimTask_IsPowerOver99(u8 taskId); void sub_80B9800(u8 taskId); // dragon.c void sub_80B75E0(u8 taskId); // ghost.c void sub_80B54E8(u8 taskId); void sub_80B58AC(u8 taskId); void sub_80B5AAC(u8 taskId); void sub_80B6020(u8 taskId); void sub_80B63B4(u8 taskId); void sub_80B68C8(u8 taskId); void sub_80B6BBC(u8 taskId); // rock.c void AnimTask_LoadSandstormBackground(u8 taskId); void sub_80B4BD0(u8 taskId); void AnimTask_GetSeismicTossDamageLevel(u8 taskId); void sub_80B5188(u8 taskId); void sub_80B51EC(u8 taskId); // psychic.c void sub_80B3418(u8 taskId); void sub_80B3480(u8 taskId); void sub_80B3584(u8 taskId); void sub_80B3834(u8 taskId); void sub_80B3A58(u8 taskId); void sub_80B3C78(u8 taskId); // dark.c void sub_80B78E0(u8 taskId); void sub_80B79DC(u8 taskId); void sub_80B7A80(u8 taskId); void sub_80B7DA4(u8 taskId); void sub_80B8070(u8 taskId); void sub_80B85B8(u8 taskId); void sub_80B8664(u8 taskId); void AnimTask_MetallicShine(u8 taskId); void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId); void sub_80B8B38(u8 taskId); // flying.c void sub_80B194C(u8 taskId); void sub_80B1D3C(struct Sprite *sprite); void sub_80B2868(u8 taskId); // fighting.c void sub_80B1530(u8 taskId); // ice.c void AnimTask_Haze1(u8 taskId); void AnimTask_LoadMistTiles(u8 taskId); void AnimTask_Hail1(u8 taskId); void AnimTask_GetRolloutCounter(u8 taskId); // electric.c void sub_80AE220(u8 taskId); void sub_80AE540(u8 taskId); void sub_80AE8A0(u8 taskId); void sub_80AEA10(u8 taskId); void sub_80AECE0(u8 taskId); void sub_80AEFA0(u8 taskId); // fire.c extern const union AnimCmd *const gUnknown_83E5D48[]; void sub_80ACEA4(u8 taskId); void sub_80ADAD8(u8 taskId); void AnimTask_BlendBackground(u8 taskId); void sub_80AD800(u8 taskId); // water.s extern const union AnimCmd *const gUnknown_83E5958[]; extern const union AnimCmd *const gUnknown_83E5A78[]; // battle_anim_utility_funcs.c void sub_80BA7F8(u8 taskId); void sub_80BA83C(u8 taskId); void AnimTask_SetCamouflageBlend(u8 taskId); void AnimTask_BlendParticle(u8 taskId); void sub_80BAB38(u8 taskId); void sub_80BAB98(u8 taskId); void sub_80BACEC(u8 taskId); void sub_80BB088(u8 taskId); void sub_80BB660(u8 taskId); void sub_80BB7DC(u8 taskId); void sub_80BB82C(u8 taskId); void AnimTask_GetAttackerSide(u8 taskId); void AnimTask_GetTargetSide(u8 taskId); void AnimTask_GetTargetIsAttackerPartner(u8 taskId); void sub_80BB9B0(u8 taskId); void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); void AnimTask_GetBattleTerrain(u8 taskId); void sub_80BBE10(u8 taskId); void sub_80BBE3C(u8 taskId); void sub_80BBE6C(u8 taskId); void sub_80BBF08(u8 taskId); void sub_80BBFA4(u8 taskId); void AnimTask_IsContest(u8 taskId); void sub_80BC060(u8 taskId); void AnimTask_IsTargetSameSide(u8 taskId); void sub_80BC0DC(u8 taskId); void sub_80BC0FC(u8 taskId); void sub_80BC12C(u8 taskId); #endif // GUARD_BATTLE_ANIM_H