#ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H #include "battle.h" #include "data.h" #include "task.h" #include "constants/battle_anim.h" enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM_MOSAIC, BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, BG_ANIM_PALETTES_MODE, BG_ANIM_SCREEN_BASE_BLOCK }; struct BattleAnimBgData { u8 *bgTiles; u16 *bgTilemap; u8 paletteId; u8 bgId; u16 tilesOffset; u16 unused; }; struct BattleAnimBackground { const u32 *image; const u32 *palette; const u32 *tilemap; }; #define ANIM_ARGS_COUNT 8 extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; extern u8 gAnimSoundTaskCount; extern struct DisableStruct *gAnimDisableStructPtr; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern s32 gAnimMoveDmg; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_2037F24; // battle_anim.c extern const struct OamData gOamData_AffineOff_ObjNormal_8x8; extern const struct OamData gOamData_AffineOff_ObjNormal_16x16; extern const struct OamData gOamData_AffineOff_ObjNormal_32x32; extern const struct OamData gOamData_AffineOff_ObjNormal_64x64; extern const struct OamData gOamData_AffineOff_ObjNormal_16x8; extern const struct OamData gOamData_AffineOff_ObjNormal_32x8; extern const struct OamData gOamData_AffineOff_ObjNormal_32x16; extern const struct OamData gOamData_AffineOff_ObjNormal_64x32; extern const struct OamData gOamData_AffineOff_ObjNormal_8x16; extern const struct OamData gOamData_AffineOff_ObjNormal_8x32; extern const struct OamData gOamData_AffineOff_ObjNormal_16x32; extern const struct OamData gOamData_AffineOff_ObjNormal_32x64; extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8; extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64; extern const struct OamData gOamData_AffineNormal_ObjNormal_16x8; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x8; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x16; extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_8x16; extern const struct OamData gOamData_AffineNormal_ObjNormal_8x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_16x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64; extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8; extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64; extern const struct OamData gOamData_AffineDouble_ObjNormal_16x8; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x8; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16; extern const struct OamData gOamData_AffineDouble_ObjNormal_64x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16; extern const struct OamData gOamData_AffineDouble_ObjNormal_8x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64; extern const struct OamData gOamData_AffineOff_ObjBlend_8x8; extern const struct OamData gOamData_AffineOff_ObjBlend_16x16; extern const struct OamData gOamData_AffineOff_ObjBlend_32x32; extern const struct OamData gOamData_AffineOff_ObjBlend_64x64; extern const struct OamData gOamData_AffineOff_ObjBlend_16x8; extern const struct OamData gOamData_AffineOff_ObjBlend_32x8; extern const struct OamData gOamData_AffineOff_ObjBlend_32x16; extern const struct OamData gOamData_AffineOff_ObjBlend_64x32; extern const struct OamData gOamData_AffineOff_ObjBlend_8x16; extern const struct OamData gOamData_AffineOff_ObjBlend_8x32; extern const struct OamData gOamData_AffineOff_ObjBlend_16x32; extern const struct OamData gOamData_AffineOff_ObjBlend_32x64; extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8; extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32; extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64; extern const struct OamData gOamData_AffineNormal_ObjBlend_16x8; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x8; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x16; extern const struct OamData gOamData_AffineNormal_ObjBlend_64x32; extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16; extern const struct OamData gOamData_AffineNormal_ObjBlend_8x32; extern const struct OamData gOamData_AffineNormal_ObjBlend_16x32; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8; extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_16x8; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16; extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16; extern const struct OamData gOamData_AffineDouble_ObjBlend_8x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_16x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; void MoveBattlerSpriteToBG(u8 battlerId, u8); void sub_8073128(u8); void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); void sub_80730C0(u16, u16 *, s32, u8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); void HandleIntroSlide(u8 terrain); void sub_80BC41C(u8 taskId); void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); // battle_anim_effects_1.c extern const union AnimCmd *const gMusicNotesAnimTable[]; extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate; void AnimMovePowderParticle(struct Sprite *); void AnimPowerAbsorptionOrb(struct Sprite *); void AnimSolarbeamBigOrb(struct Sprite *); void AnimSolarbeamSmallOrb(struct Sprite *); void AnimAbsorptionOrb(struct Sprite *); void AnimHyperBeamOrb(struct Sprite *); void AnimSporeParticle(struct Sprite *); void AnimPetalDanceBigFlower(struct Sprite *); void AnimPetalDanceSmallFlower(struct Sprite *); void AnimRazorLeafParticle(struct Sprite *); void AnimLeechSeed(struct Sprite *); void AnimTranslateLinearSingleSineWave(struct Sprite *); void AnimMoveTwisterParticle(struct Sprite *); void AnimConstrictBinding(struct Sprite *); void AnimMimicOrb(struct Sprite *); void AnimIngrainRoot(struct Sprite *); void AnimFrenzyPlantRoot(struct Sprite *); void AnimIngrainOrb(struct Sprite *); void AnimPresent(struct Sprite *); void AnimKnockOffItem(struct Sprite *); void AnimPresentHealParticle(struct Sprite *); void AnimItemSteal(struct Sprite *); void AnimTrickBag(struct Sprite *); void AnimFlyingParticle(struct Sprite *); void AnimNeedleArmSpike(struct Sprite *); void sub_80A43F8(struct Sprite *); void AnimWhipHit(struct Sprite *); void sub_80A4494(struct Sprite *); void AnimCuttingSlice(struct Sprite *); void AnimAirCutterSlice(struct Sprite *); void sub_80A481C(struct Sprite *); void AnimProtect(struct Sprite *); void AnimMilkBottle(struct Sprite *); void AnimGrantingStars(struct Sprite *); void AnimSparkingStars(struct Sprite *); void sub_80A4E40(struct Sprite *); void AnimSleepLetterZ(struct Sprite *); void AnimLockOnTarget(struct Sprite *); void AnimLockOnMoveTarget(struct Sprite *); void AnimBowMon(struct Sprite *); void sub_80A5590(struct Sprite *); void AnimSlashSlice(struct Sprite *); void AnimFalseSwipeSlice(struct Sprite *); void AnimFalseSwipePositionedSlice(struct Sprite *); void AnimEndureEnergy(struct Sprite *); void AnimSharpenSphere(struct Sprite *); void AnimConversion(struct Sprite *); void AnimConversion2(struct Sprite *); void AnimMoon(struct Sprite *); void AnimMoonlightSparkle(struct Sprite *); void AnimHornHit(struct Sprite *); void AnimSuperFang(struct Sprite *); void AnimWavyMusicNotes(struct Sprite *); void AnimFlyingMusicNotes(struct Sprite *); void AnimBellyDrumHand(struct Sprite *); void AnimSlowFlyingMusicNotes(struct Sprite *); void AnimThoughtBubble(struct Sprite *); void AnimMetronomeFinger(struct Sprite *); void AnimFollowMeFinger(struct Sprite *); void AnimTauntFinger(struct Sprite *); void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); void sub_80A2F0C(u8 taskId); // battle_anim_effects_2.c void sub_80A6E48(struct Sprite *); void sub_80A6E98(struct Sprite *); void sub_80A6F8C(struct Sprite *); void sub_80A7020(struct Sprite *); void Anim_KinesisZapEnergy(struct Sprite *); void Anim_SwordsDanceBlade(struct Sprite *); void AnimSonicBoomProjectile(struct Sprite *); void AnimAirWaveProjectile(struct Sprite *); void sub_80A79E8(struct Sprite *); void AnimCoinThrow(struct Sprite *); void AnimFallingCoin(struct Sprite *); void AnimBulletSeed(struct Sprite *); void AnimRazorWindTornado(struct Sprite *); void AnimViceGripPincer(struct Sprite *); void AnimGuillotinePincer(struct Sprite *); void AnimBreathPuff(struct Sprite *); void AnimAngerMark(struct Sprite *); void AnimPencil(struct Sprite *); void AnimBlendThinRing(struct Sprite *); void AnimHyperVoiceRing(struct Sprite *); void AnimUproarRing(struct Sprite *); void AnimSoftBoiledEgg(struct Sprite *); void AnimSpeedDust(struct Sprite *); void AnimHealBellMusicNote(struct Sprite *); void AnimMagentaHeart(struct Sprite *); void AnimRedHeartProjectile(struct Sprite *); void AnimParticuleBurst(struct Sprite *); void AnimRedHeartRising(struct Sprite *); void AnimOrbitFast(struct Sprite *); void AnimOrbitScatter(struct Sprite *); void AnimSpitUpOrb(struct Sprite *); void AnimEyeSparkle(struct Sprite *); void AnimAngel(struct Sprite *); void AnimPinkHeart(struct Sprite *); void AnimDevil(struct Sprite *); void AnimFurySwipes(struct Sprite *); void AnimMovementWaves(struct Sprite *); void AnimJaggedMusicNote(struct Sprite *); void AnimPerishSongMusicNote2(struct Sprite *); void AnimPerishSongMusicNote(struct Sprite *); void AnimGuardRing(struct Sprite *); // battle_anim_effects_3.c extern const struct SpriteTemplate gWishStarSpriteTemplate; extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; void AnimBlackSmoke(struct Sprite *); void AnimWhiteHalo(struct Sprite *); void AnimTealAlert(struct Sprite *); void AnimMeanLookEye(struct Sprite *); void AnimSpikes(struct Sprite *); void AnimLeer(struct Sprite *); void AnimLetterZ(struct Sprite *); void AnimFang(struct Sprite *); void AnimSpotlight(struct Sprite *); void AnimClappingHand(struct Sprite *); void AnimClappingHand2(struct Sprite *); void AnimRapidSpin(struct Sprite *); void AnimTriAttackTriangle(struct Sprite *); void AnimBatonPassPokeball(struct Sprite *); void AnimWishStar(struct Sprite *); void AnimMiniTwinklingStar(struct Sprite *); void AnimSwallowBlueOrb(struct Sprite *); void AnimGreenStar(struct Sprite *); void AnimWeakFrustrationAngerMark(struct Sprite *); void AnimSweetScentPetal(struct Sprite *); void AnimPainSplitProjectile(struct Sprite *); void AnimFlatterConfetti(struct Sprite *); void AnimFlatterSpotlight(struct Sprite *); void AnimReversalOrb(struct Sprite *); void AnimYawnCloud(struct Sprite *); void AnimSmokeBallEscapeCloud(struct Sprite *); void AnimFacadeSweatDrop(struct Sprite *); void AnimRoarNoiseLine(struct Sprite *); void AnimGlareEyeDot(struct Sprite *); void AnimAssistPawprint(struct Sprite *); void AnimSmellingSaltsHand(struct Sprite *); void AnimSmellingSaltExclamation(struct Sprite *); void AnimHelpingHandClap(struct Sprite *); void AnimForesightMagnifyingGlass(struct Sprite *); void AnimMeteorMashStar(struct Sprite *); void AnimBlockX(struct Sprite *); void sub_80E3E84(struct Sprite *); void AnimParticuleBurst(struct Sprite *); void AnimKnockOffStrike(struct Sprite *); void AnimRecycle(struct Sprite *); // battle_anim_special.c void sub_80F1720(u8 battler, struct Pokemon *mon); u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); void sub_80EEFC8(u8 *, u8 *, u8 battlerId); void sub_80EF0E0(u8 batterId); enum { BATTLER_COORD_X, BATTLER_COORD_Y, BATTLER_COORD_X_2, BATTLER_COORD_Y_PIC_OFFSET, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; enum { BATTLER_COORD_ATTR_HEIGHT, BATTLER_COORD_ATTR_WIDTH, BATTLER_COORD_ATTR_TOP, BATTLER_COORD_ATTR_BOTTOM, BATTLER_COORD_ATTR_LEFT, BATTLER_COORD_ATTR_RIGHT, BATTLER_COORD_ATTR_RAW_BOTTOM, }; // battle_anim_status_effects.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 #define STAT_ANIM_MINUS1 22 #define STAT_ANIM_MINUS2 46 #define STAT_ANIM_MULTIPLE_PLUS1 55 #define STAT_ANIM_MULTIPLE_PLUS2 56 #define STAT_ANIM_MULTIPLE_MINUS1 57 #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_mons.c extern const struct MonCoords gCastformFrontSpriteCoords[]; u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType); u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); u8 GetGhostSpriteDefault_Y(u8 battlerId); u8 GetBattlerYCoordWithElevation(u8 battlerId); u8 GetAnimBattlerSpriteId(u8 animBattler); void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback); void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite); void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); void WaitAnimForDuration(struct Sprite *sprite); void sub_8074C80(struct Sprite *sprite); void TranslateSpriteLinear(struct Sprite *sprite); void TranslateSpriteLinearFixedPoint(struct Sprite *sprite); void TranslateMonSpriteLinear(struct Sprite *sprite); void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite); void TranslateSpriteLinearAndFlicker(struct Sprite *sprite); void DestroySpriteAndMatrix(struct Sprite *sprite); void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite); void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset); void InitAnimArcTranslation(struct Sprite *sprite); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); bool8 TranslateAnimVerticalArc(struct Sprite *sprite); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); u8 GetBattlerSide(u8 battlerId); u8 GetBattlerPosition(u8 battlerId); u8 GetBattlerAtPosition(u8 position); bool8 IsBattlerSpritePresent(u8 battlerId); bool8 IsDoubleBattle(void); void sub_80752A0(struct BattleAnimBgData *animBgData); void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); void sub_8075358(u32 bgId); void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); void InitAnimBgTilemapBuffer(u32 bgId, const void *src); void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); u8 GetBattleBgPaletteNum(void); void sub_8075458(bool8 arg0); void sub_8075490(struct Sprite *sprite); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite); void sub_80755B8(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); void sub_807563C(struct Sprite *sprite); void sub_8075678(struct Sprite *sprite); void sub_80756A4(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); bool8 AnimFastTranslateLinear(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); void sub_8075830(struct Sprite *sprite); void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void ResetSpriteRotScale(u8 spriteId); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation); void sub_8075AD8(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor); u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4); u8 sub_8075D80(u8 a1); void AnimSpriteOnMonPos(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); void AnimThrowProjectile(struct Sprite *sprite); void AnimSnoreZ(struct Sprite *sprite); s16 CloneBattlerSpriteWithBlend(u8 animBattler); void obj_delete_but_dont_free_vram(struct Sprite *sprite); void sub_8076048(u8 taskId); void AnimTask_BlendMonInAndOut(u8 task); void sub_8076288(u8 taskId); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr); void *LoadPointerFromVars(s16 lo, s16 hi); void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); u8 sub_8076640(struct Task *task); void AnimTask_GetFrustrationPowerLevel(u8 taskId); void sub_80767F0(void); u8 GetBattlerSpriteSubpriority(u8 battlerId); u8 GetBattlerSpriteBGPriority(u8 battlerId); u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); void DestroySpriteAndFreeResources_(struct Sprite *sprite); s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr); void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species); void sub_8076ED8(struct Sprite *sprite); void sub_8076F58(struct Sprite *sprite); void sub_8076FD0(struct Sprite *sprite); void sub_8077030(u8 taskId); void sub_807729C(struct Sprite *sprite); void sub_8077350(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); void AnimTask_ShakeMon2(u8 taskId); void AnimTask_ShakeMonInPlace(u8 taskId); void AnimTask_ShakeAndSinkMon(u8 taskId); void AnimTask_TranslateMonElliptical(u8 taskId); void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId); void AnimTask_WindUpLunge(u8 taskId); void sub_80995FC(u8 taskId); void AnimTask_SwayMon(u8 taskId); void AnimTask_ScaleMonAndRestore(u8 taskId); void sub_8099980(u8 taskId); void sub_8099A78(u8 taskId); void sub_8099BD4(u8 taskId); // normal.c extern const struct SpriteTemplate gUnknown_83E7C98; extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate; u32 UnpackSelectedBattleAnimPalettes(s16 selector); void sub_80B9BDC(u8 taskId); void sub_80B9CE4(u8 taskId); void sub_80B9E58(u8 taskId); void sub_80B9F6C(u8 taskId); void sub_80BA0E8(u8 taskId); void sub_80BA47C(u8 taskId); // ground.c void sub_80B8E94(u8 taskId); void sub_80B90EC(u8 taskId); void sub_80B94B4(u8 taskId); void AnimTask_IsPowerOver99(u8 taskId); void sub_80B9800(u8 taskId); // dragon.c void sub_80B75E0(u8 taskId); // ghost.c void sub_80B54E8(u8 taskId); void sub_80B58AC(u8 taskId); void sub_80B5AAC(u8 taskId); void sub_80B6020(u8 taskId); void sub_80B63B4(u8 taskId); void sub_80B68C8(u8 taskId); void sub_80B6BBC(u8 taskId); // rock.c void AnimTask_LoadSandstormBackground(u8 taskId); void sub_80B4BD0(u8 taskId); void AnimTask_GetSeismicTossDamageLevel(u8 taskId); void sub_80B5188(u8 taskId); void sub_80B51EC(u8 taskId); // psychic.c void sub_80B3418(u8 taskId); void sub_80B3480(u8 taskId); void sub_80B3584(u8 taskId); void sub_80B3834(u8 taskId); void sub_80B3A58(u8 taskId); void sub_80B3C78(u8 taskId); // dark.c extern const union AffineAnimCmd *const gUnknown_83E7910[]; void sub_80B78E0(u8 taskId); void sub_80B79DC(u8 taskId); void sub_80B7A80(u8 taskId); void sub_80B7DA4(u8 taskId); void sub_80B8070(u8 taskId); void sub_80B85B8(u8 taskId); void sub_80B8664(u8 taskId); void AnimTask_MetallicShine(u8 taskId); void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId); void sub_80B8B38(u8 taskId); // flying.c void sub_80B194C(u8 taskId); void sub_80B1D3C(struct Sprite *sprite); void sub_80B2868(u8 taskId); // fighting.c void sub_80B1530(u8 taskId); // ice.c void AnimTask_Haze1(u8 taskId); void AnimTask_LoadMistTiles(u8 taskId); void AnimTask_Hail1(u8 taskId); void AnimTask_GetRolloutCounter(u8 taskId); // electric.c void sub_80AE220(u8 taskId); void sub_80AE540(u8 taskId); void sub_80AE8A0(u8 taskId); void sub_80AEA10(u8 taskId); void sub_80AECE0(u8 taskId); void sub_80AEFA0(u8 taskId); // fire.c extern const union AnimCmd *const gUnknown_83E5D48[]; void sub_80ACEA4(u8 taskId); void sub_80ADAD8(u8 taskId); void AnimTask_BlendBackground(u8 taskId); void sub_80AD800(u8 taskId); // water.s extern const union AnimCmd *const gUnknown_83E5958[]; extern const union AnimCmd *const gUnknown_83E5A78[]; void AnimWaterPulseRing(struct Sprite *sprite); // smokescreen.s u8 SmokescreenImpact(s16 x, s16 y, u8 a3); // battle_anim_utility_funcs.c void sub_80BA7F8(u8 taskId); void sub_80BA83C(u8 taskId); void AnimTask_SetCamouflageBlend(u8 taskId); void AnimTask_BlendParticle(u8 taskId); void sub_80BAB38(u8 taskId); void sub_80BAB98(u8 taskId); void sub_80BACEC(u8 taskId); void sub_80BB088(u8 taskId); void sub_80BB660(u8 taskId); void sub_80BB7DC(u8 taskId); void sub_80BB82C(u8 taskId); void AnimTask_GetAttackerSide(u8 taskId); void AnimTask_GetTargetSide(u8 taskId); void AnimTask_GetTargetIsAttackerPartner(u8 taskId); void sub_80BB9B0(u8 taskId); void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); void AnimTask_GetBattleTerrain(u8 taskId); void sub_80BBE10(u8 taskId); void sub_80BBE3C(u8 taskId); void sub_80BBE6C(u8 taskId); void sub_80BBF08(u8 taskId); void sub_80BBFA4(u8 taskId); void AnimTask_IsContest(u8 taskId); void sub_80BC060(u8 taskId); void AnimTask_IsTargetSameSide(u8 taskId); void sub_80BC0DC(u8 taskId); void sub_80BC0FC(u8 taskId); void sub_80BC12C(u8 taskId); // battle_anim_scripts.s extern const u8 *const gBattleAnims_StatusConditions[]; extern const u16 gMovesWithQuietBGM[]; extern const u8 *const gBattleAnims_Moves[]; #endif // GUARD_BATTLE_ANIM_H