#ifndef GUARD_BATTLE_SETUP_H #define GUARD_BATTLE_SETUP_H #include "global.h" void StartWildBattle(void); void StartRoamerBattle(void); void StartOldManTutorialBattle(void); void StartScriptedWildBattle(void); void StartMarowakBattle(void); void StartSouthernIslandBattle(void); void StartLegendaryBattle(void); void StartGroudonKyogreBattle(void); void StartRegiBattle(void); u8 BattleSetup_GetTerrainId(void); u8 BattleSetup_GetBattleTowerBattleTransition(void); const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript); bool32 GetTrainerFlagFromScriptPointer(const u8 *data); void SetUpTrainerMovement(void); u8 GetTrainerBattleMode(void); u16 GetRivalBattleFlags(void); void SetBattledTrainerFlag(void); bool8 HasTrainerBeenFought(u16 trainerId); void SetTrainerFlag(u16 trainerId); void ClearTrainerFlag(u16 trainerId); void StartTrainerBattle(void); void StartRematchBattle(void); void ShowTrainerIntroSpeech(void); const u8 *BattleSetup_GetScriptAddrAfterBattle(void); const u8 *BattleSetup_GetTrainerPostBattleScript(void); void ShowTrainerCantBattleSpeech(void); void PlayTrainerEncounterMusic(void); const u8 *GetTrainerALoseText(void); const u8 *GetTrainerWonSpeech(void); #endif // GUARD_BATTLE_SETUP_H