#ifndef GUARD_BATTLE_SETUP_H #define GUARD_BATTLE_SETUP_H #include "global.h" void BattleSetup_StartWildBattle(void); void BattleSetup_StartRoamerBattle(void); void ScrSpecial_StartOldManTutorialBattle(void); void BattleSetup_StartScriptedWildBattle(void); void ScrSpecial_StartMarowakBattle(void); void ScrSpecial_StartSouthernIslandBattle(void); void Special_StartLegendaryBattle(void); void Special_StartGroudonKyogreBattle(void); void Special_StartRegiBattle(void); u8 BattleSetup_GetTerrainId(void); u8 BattleSetup_GetBattleTowerBattleTransition(void); const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript); bool32 GetTrainerFlagFromScriptPointer(const u8 *data); void SetUpTrainerMovement(void); u8 ScrSpecial_GetTrainerBattleMode(void); u16 sub_80803D8(void); u16 ScrSpecial_HasTrainerBeenFought(void); void SetBattledTrainerFlag(void); bool8 HasTrainerBeenFought(u16 trainerId); void SetTrainerFlag(u16 trainerId); void ClearTrainerFlag(u16 trainerId); void BattleSetup_StartTrainerBattle(void); void ScrSpecial_StartTrainerEyeRematch(void); void ScrSpecial_ShowTrainerIntroSpeech(void); const u8 *BattleSetup_GetScriptAddrAfterBattle(void); const u8 *BattleSetup_GetTrainerPostBattleScript(void); void ScrSpecial_ShowTrainerNonBattlingSpeech(void); void PlayTrainerEncounterMusic(void); const u8 *GetTrainerALoseText(void); const u8 *GetTrainerWonSpeech(void); #endif // GUARD_BATTLE_SETUP_H