#ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H #include "global.h" enum { MUGSHOT_LORELEI, MUGSHOT_BRUNO, MUGSHOT_AGATHA, MUGSHOT_LANCE, MUGSHOT_BLUE, MUGSHOTS_COUNT }; #define B_TRANSITION_BLUR 0 #define B_TRANSITION_DISTORTED_WAVE 1 #define B_TRANSITION_HORIZONTAL_CORRUGATE 2 #define B_TRANSITION_BIG_POKEBALL 3 #define B_TRANSITION_SLIDING_POKEBALLS 4 #define B_TRANSITION_CLOCKWISE_BLACKFADE 5 #define B_TRANSITION_FULLSCREEN_WAVE 6 #define B_TRANSITION_BLACK_WAVE_TO_RIGHT 7 #define B_TRANSITION_SLICED_SCREEN 8 #define B_TRANSITION_WHITEFADE_IN_STRIPES 9 #define B_TRANSITION_GRID_SQUARES 10 #define B_TRANSITION_BLACK_DOODLES 11 #define B_TRANSITION_LORELEI 12 #define B_TRANSITION_BRUNO 13 #define B_TRANSITION_AGATHA 14 #define B_TRANSITION_LANCE 15 #define B_TRANSITION_BLUE 16 #define B_TRANSITION_ANTI_CLOCKWISE_SPIRAL 17 extern const struct SpritePalette sSpritePalette_SlidingPokeball; bool8 BT_IsDone(void); void BT_StartOnField(u8 transitionId); bool8 FldEff_Pokeball(void); #endif // GUARD_BATTLE_TRANSITION_H