#ifndef GUARD_BIKE_H #define GUARD_BIKE_H void sub_80BD620(u32 unkC, u32 unk10); bool8 sub_80BD540(void); void StartTransitionToFlipBikeState(u8 flags); s16 GetPlayerSpeed(void); void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys); bool32 IsRunningDisallowed(u8 metatileBehavior); void Bike_HandleBumpySlopeJump(void); void Bike_UpdateBikeCounterSpeed(u8 counter); bool8 player_should_look_direction_be_enforced_upon_movement(void); #endif //GUARD_BIKE_H