#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H #define GUARD_CONSTANTS_BATTLE_TOWER_H #define F_EV_SPREAD_HP 1 << 0 #define F_EV_SPREAD_ATTACK 1 << 1 #define F_EV_SPREAD_DEFENSE 1 << 2 #define F_EV_SPREAD_SPEED 1 << 3 #define F_EV_SPREAD_SP_ATTACK 1 << 4 #define F_EV_SPREAD_SP_DEFENSE 1 << 5 #define BATTLE_TOWER_ITEM_NONE 0 #define BATTLE_TOWER_ITEM_KINGS_ROCK 1 #define BATTLE_TOWER_ITEM_SITRUS_BERRY 2 #define BATTLE_TOWER_ITEM_ORAN_BERRY 3 #define BATTLE_TOWER_ITEM_CHESTO_BERRY 4 #define BATTLE_TOWER_ITEM_HARD_STONE 5 #define BATTLE_TOWER_ITEM_FOCUS_BAND 6 #define BATTLE_TOWER_ITEM_PERSIM_BERRY 7 #define BATTLE_TOWER_ITEM_MIRACLE_SEED 8 #define BATTLE_TOWER_ITEM_BERRY_JUICE 9 #define BATTLE_TOWER_ITEM_MACHO_BRACE 10 #define BATTLE_TOWER_ITEM_SILVER_POWDER 11 #define BATTLE_TOWER_ITEM_CHERI_BERRY 12 #define BATTLE_TOWER_ITEM_BLACK_GLASSES 13 #define BATTLE_TOWER_ITEM_BLACK_BELT 14 #define BATTLE_TOWER_ITEM_SOUL_DEW 15 #define BATTLE_TOWER_ITEM_CHOICE_BAND 16 #define BATTLE_TOWER_ITEM_MAGNET 17 #define BATTLE_TOWER_ITEM_SILK_SCARF 18 #define BATTLE_TOWER_ITEM_WHITE_HERB 19 #define BATTLE_TOWER_ITEM_DEEP_SEA_SCALE 20 #define BATTLE_TOWER_ITEM_DEEP_SEA_TOOTH 21 #define BATTLE_TOWER_ITEM_MYSTIC_WATER 22 #define BATTLE_TOWER_ITEM_SHARP_BEAK 23 #define BATTLE_TOWER_ITEM_QUICK_CLAW 24 #define BATTLE_TOWER_ITEM_LEFTOVERS 25 #define BATTLE_TOWER_ITEM_RAWST_BERRY 26 #define BATTLE_TOWER_ITEM_LIGHT_BALL 27 #define BATTLE_TOWER_ITEM_POISON_BARB 28 #define BATTLE_TOWER_ITEM_NEVER_MELT_ICE 29 #define BATTLE_TOWER_ITEM_ASPEAR_BERRY 30 #define BATTLE_TOWER_ITEM_SPELL_TAG 31 #define BATTLE_TOWER_ITEM_BRIGHT_POWDER 32 #define BATTLE_TOWER_ITEM_LEPPA_BERRY 33 #define BATTLE_TOWER_ITEM_SCOPE_LENS 34 #define BATTLE_TOWER_ITEM_TWISTED_SPOON 35 #define BATTLE_TOWER_ITEM_METAL_COAT 36 #define BATTLE_TOWER_ITEM_MENTAL_HERB 37 #define BATTLE_TOWER_ITEM_CHARCOAL 38 #define BATTLE_TOWER_ITEM_PECHA_BERRY 39 #define BATTLE_TOWER_ITEM_SOFT_SAND 40 #define BATTLE_TOWER_ITEM_LUM_BERRY 41 #define BATTLE_TOWER_ITEM_DRAGON_SCALE 42 #define BATTLE_TOWER_ITEM_DRAGON_FANG 43 #define BATTLE_TOWER_ITEM_IAPAPA_BERRY 44 #define BATTLE_TOWER_ITEM_WIKI_BERRY 45 #define BATTLE_TOWER_ITEM_SEA_INCENSE 46 #define BATTLE_TOWER_ITEM_SHELL_BELL 47 #define BATTLE_TOWER_ITEM_SALAC_BERRY 48 #define BATTLE_TOWER_ITEM_LANSAT_BERRY 49 #define BATTLE_TOWER_ITEM_APICOT_BERRY 50 #define BATTLE_TOWER_ITEM_STARF_BERRY 51 #define BATTLE_TOWER_ITEM_LIECHI_BERRY 52 #define BATTLE_TOWER_ITEM_STICK 53 #define BATTLE_TOWER_ITEM_LAX_INCENSE 54 #define BATTLE_TOWER_ITEM_AGUAV_BERRY 55 #define BATTLE_TOWER_ITEM_FIGY_BERRY 56 #define BATTLE_TOWER_ITEM_THICK_CLUB 57 #define BATTLE_TOWER_ITEM_MAGO_BERRY 58 #define BATTLE_TOWER_ITEM_METAL_POWDER 59 #define BATTLE_TOWER_ITEM_PETAYA_BERRY 60 #define BATTLE_TOWER_ITEM_LUCKY_PUNCH 61 #define BATTLE_TOWER_ITEM_GANLON_BERRY 62 #define BTSPECIAL_TEST 0 #define BTSPECIAL_RESULT_SAVE_SCUM 1 #define BTSPECIAL_RESULT_WON7 2 #define BTSPECIAL_RESULT_LOST 3 #define BTSPECIAL_RESULT_QUICKSAVE 4 #define BTSPECIAL_RESULT_INACTIVE 5 #endif //GUARD_CONSTANTS_BATTLE_TOWER_H