#ifndef GUARD_CONSTANTS_MAP_TYPES_H #define GUARD_CONSTANTS_MAP_TYPES_H #define MAP_TYPE_0 0 #define MAP_TYPE_TOWN 1 #define MAP_TYPE_CITY 2 #define MAP_TYPE_ROUTE 3 #define MAP_TYPE_UNDERGROUND 4 #define MAP_TYPE_UNDERWATER 5 #define MAP_TYPE_OCEAN_ROUTE 6 #define MAP_TYPE_7 7 #define MAP_TYPE_INDOOR 8 #define MAP_TYPE_SECRET_BASE 9 enum { MAP_BATTLE_SCENE_NORMAL, // 0 MAP_BATTLE_SCENE_GYM, // 1 MAP_BATTLE_SCENE_MAGMA, // 2 MAP_BATTLE_SCENE_AQUA, // 3 MAP_BATTLE_SCENE_SIDNEY, // 4 MAP_BATTLE_SCENE_PHOEBE, // 5 MAP_BATTLE_SCENE_GLACIA, // 6 MAP_BATTLE_SCENE_DRAKE, // 7 MAP_BATTLE_SCENE_BATTLE_TOWER, // 8 }; #endif // GUARD_CONSTANTS_MAP_TYPES_H