#ifndef GUARD_CONSTANTS_MAPS_H #define GUARD_CONSTANTS_MAPS_H #include "constants/map_groups.h" #define MAP_NONE (0x7F | (0x7F << 8)) #define MAP_UNDEFINED (0xFF | (0xFF << 8)) #define MAP_GROUP(map) (MAP_##map >> 8) #define MAP_NUM(map) (MAP_##map & 0xFF) #define MAP(map) MAP_GROUP(map), MAP_NUM(map) // temporary map constants #define BATTLE_SCENE_0 0 #define BATTLE_SCENE_1 1 #define BATTLE_SCENE_2 2 #define BATTLE_SCENE_3 3 #define BATTLE_SCENE_4 4 #define BATTLE_SCENE_5 5 #define BATTLE_SCENE_6 6 #define BATTLE_SCENE_7 7 #define BATTLE_SCENE_8 8 #define BATTLE_SCENE_9 9 #define BATTLE_SCENE_10 10 #define BATTLE_SCENE_11 11 #define BATTLE_SCENE_12 12 #define BATTLE_SCENE_13 13 #define BATTLE_SCENE_14 14 #define BATTLE_SCENE_15 15 #define MAP_TYPE_0 0 #define MAP_TYPE_1 1 #define MAP_TYPE_2 2 #define MAP_TYPE_3 3 #define MAP_TYPE_4 4 #define MAP_TYPE_5 5 #define MAP_TYPE_6 6 #define MAP_TYPE_7 7 #define MAP_TYPE_8 8 #define MAP_TYPE_9 9 #endif // GUARD_CONSTANTS_MAPS_H