#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H #define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H enum { face_down, face_up, face_left, face_right, face_down_2, face_up_2, face_left_2, face_right_2, walk_slowest_down, walk_slowest_up, walk_slowest_left, walk_slowest_right, walk_slow_down, walk_slow_up, walk_slow_left, walk_slow_right, walk_down, walk_up, walk_left, walk_right, jump_2_down, jump_2_up, jump_2_left, jump_2_right, delay_1, delay_2, delay_4, delay_8, delay_16, walk_fast_down, walk_fast_up, walk_fast_left, walk_fast_right, walk_in_place_slow_down, walk_in_place_slow_up, walk_in_place_slow_left, walk_in_place_slow_right, walk_in_place_down, walk_in_place_up, walk_in_place_left, walk_in_place_right, walk_in_place_fast_down, walk_in_place_fast_up, walk_in_place_fast_left, walk_in_place_fast_right, walk_in_place_fastest_down, walk_in_place_fastest_up, walk_in_place_fastest_left, walk_in_place_fastest_right, ride_water_current_down, ride_water_current_up, ride_water_current_left, ride_water_current_right, walk_fastest_down, walk_fastest_up, walk_fastest_left, walk_fastest_right, slide_down, slide_up, slide_left, slide_right, player_run_down, player_run_up, player_run_left, player_run_right, step_41, step_42, step_43, step_44, step_45, step_46, step_47, step_48, step_49, face_player, face_away_player, lock_facing_direction, unlock_facing_direction, jump_down, jump_up, jump_left, jump_right, jump_in_place_down, jump_in_place_up, jump_in_place_left, jump_in_place_right, jump_in_place_down_up, jump_in_place_up_down, jump_in_place_left_right, jump_in_place_right_left, face_original_direction, nurse_joy_bow, enable_jump_landing_ground_effect, disable_jump_landing_ground_effect, disable_anim, restore_anim, set_invisible, set_visible, emote_exclamation_mark, emote_question_mark, emote_x, emote_double_exclamation_mark, step_66, step_67, rock_smash_break, cut_tree, step_91 = 0x91, step_92, step_96 = 0x96, step_end = 0xfe, }; #endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H