#ifndef GUARD_CONSTANTS_POKEMON_H #define GUARD_CONSTANTS_POKEMON_H // For (Set|Get)(Box)?MonData #define MON_DATA_PERSONALITY 0 #define MON_DATA_OT_ID 1 #define MON_DATA_NICKNAME 2 #define MON_DATA_LANGUAGE 3 #define MON_DATA_SANITY_IS_BAD_EGG 4 #define MON_DATA_SANITY_HAS_SPECIES 5 #define MON_DATA_SANITY_IS_EGG 6 #define MON_DATA_OT_NAME 7 #define MON_DATA_MARKINGS 8 #define MON_DATA_CHECKSUM 9 #define MON_DATA_ENCRYPT_SEPARATOR 10 #define MON_DATA_SPECIES 11 #define MON_DATA_HELD_ITEM 12 #define MON_DATA_MOVE1 13 #define MON_DATA_MOVE2 14 #define MON_DATA_MOVE3 15 #define MON_DATA_MOVE4 16 #define MON_DATA_PP1 17 #define MON_DATA_PP2 18 #define MON_DATA_PP3 19 #define MON_DATA_PP4 20 #define MON_DATA_PP_BONUSES 21 #define MON_DATA_COOL 22 #define MON_DATA_BEAUTY 23 #define MON_DATA_CUTE 24 #define MON_DATA_EXP 25 #define MON_DATA_HP_EV 26 #define MON_DATA_ATK_EV 27 #define MON_DATA_DEF_EV 28 #define MON_DATA_SPEED_EV 29 #define MON_DATA_SPATK_EV 30 #define MON_DATA_SPDEF_EV 31 #define MON_DATA_FRIENDSHIP 32 #define MON_DATA_SMART 33 #define MON_DATA_POKERUS 34 #define MON_DATA_MET_LOCATION 35 #define MON_DATA_MET_LEVEL 36 #define MON_DATA_MET_GAME 37 #define MON_DATA_POKEBALL 38 #define MON_DATA_HP_IV 39 #define MON_DATA_ATK_IV 40 #define MON_DATA_DEF_IV 41 #define MON_DATA_SPEED_IV 42 #define MON_DATA_SPATK_IV 43 #define MON_DATA_SPDEF_IV 44 #define MON_DATA_IS_EGG 45 #define MON_DATA_ABILITY_NUM 46 #define MON_DATA_TOUGH 47 #define MON_DATA_SHEEN 48 #define MON_DATA_OT_GENDER 49 #define MON_DATA_COOL_RIBBON 50 #define MON_DATA_BEAUTY_RIBBON 51 #define MON_DATA_CUTE_RIBBON 52 #define MON_DATA_SMART_RIBBON 53 #define MON_DATA_TOUGH_RIBBON 54 #define MON_DATA_STATUS 55 #define MON_DATA_LEVEL 56 #define MON_DATA_HP 57 #define MON_DATA_MAX_HP 58 #define MON_DATA_ATK 59 #define MON_DATA_DEF 60 #define MON_DATA_SPEED 61 #define MON_DATA_SPATK 62 #define MON_DATA_SPDEF 63 #define MON_DATA_MAIL 64 #define MON_DATA_SPECIES2 65 #define MON_DATA_IVS 66 #define MON_DATA_CHAMPION_RIBBON 67 #define MON_DATA_WINNING_RIBBON 68 #define MON_DATA_VICTORY_RIBBON 69 #define MON_DATA_ARTIST_RIBBON 70 #define MON_DATA_EFFORT_RIBBON 71 #define MON_DATA_MARINE_RIBBON 72 #define MON_DATA_LAND_RIBBON 73 #define MON_DATA_SKY_RIBBON 74 #define MON_DATA_COUNTRY_RIBBON 75 #define MON_DATA_NATIONAL_RIBBON 76 #define MON_DATA_EARTH_RIBBON 77 #define MON_DATA_WORLD_RIBBON 78 #define MON_DATA_FILLER 79 #define MON_DATA_EVENT_LEGAL 80 #define MON_DATA_KNOWN_MOVES 81 #define MON_DATA_RIBBON_COUNT 82 #define MON_DATA_RIBBONS 83 #define MON_DATA_ATK2 84 #define MON_DATA_DEF2 85 #define MON_DATA_SPEED2 86 #define MON_DATA_SPATK2 87 #define MON_DATA_SPDEF2 88 // Pokemon types #define TYPE_NORMAL 0x00 #define TYPE_FIGHTING 0x01 #define TYPE_FLYING 0x02 #define TYPE_POISON 0x03 #define TYPE_GROUND 0x04 #define TYPE_ROCK 0x05 #define TYPE_BUG 0x06 #define TYPE_GHOST 0x07 #define TYPE_STEEL 0x08 #define TYPE_MYSTERY 0x09 #define TYPE_FIRE 0x0a #define TYPE_WATER 0x0b #define TYPE_GRASS 0x0c #define TYPE_ELECTRIC 0x0d #define TYPE_PSYCHIC 0x0e #define TYPE_ICE 0x0f #define TYPE_DRAGON 0x10 #define TYPE_DARK 0x11 #define NUMBER_OF_MON_TYPES 0x12 // Pokemon egg groups #define EGG_GROUP_NONE 0 #define EGG_GROUP_MONSTER 1 #define EGG_GROUP_WATER_1 2 #define EGG_GROUP_BUG 3 #define EGG_GROUP_FLYING 4 #define EGG_GROUP_FIELD 5 #define EGG_GROUP_FAIRY 6 #define EGG_GROUP_GRASS 7 #define EGG_GROUP_HUMAN_LIKE 8 #define EGG_GROUP_WATER_3 9 #define EGG_GROUP_MINERAL 10 #define EGG_GROUP_AMORPHOUS 11 #define EGG_GROUP_WATER_2 12 #define EGG_GROUP_DITTO 13 #define EGG_GROUP_DRAGON 14 #define EGG_GROUP_UNDISCOVERED 15 #define EGG_GROUPS_PER_MON 2 // Pokemon natures #define NATURE_HARDY 0 #define NATURE_LONELY 1 #define NATURE_BRAVE 2 #define NATURE_ADAMANT 3 #define NATURE_NAUGHTY 4 #define NATURE_BOLD 5 #define NATURE_DOCILE 6 #define NATURE_RELAXED 7 #define NATURE_IMPISH 8 #define NATURE_LAX 9 #define NATURE_TIMID 10 #define NATURE_HASTY 11 #define NATURE_SERIOUS 12 #define NATURE_JOLLY 13 #define NATURE_NAIVE 14 #define NATURE_MODEST 15 #define NATURE_MILD 16 #define NATURE_QUIET 17 #define NATURE_BASHFUL 18 #define NATURE_RASH 19 #define NATURE_CALM 20 #define NATURE_GENTLE 21 #define NATURE_SASSY 22 #define NATURE_CAREFUL 23 #define NATURE_QUIRKY 24 // Pokemon Stats #define STAT_HP 0 #define STAT_ATK 1 #define STAT_DEF 2 #define STAT_SPEED 3 #define STAT_SPATK 4 #define STAT_SPDEF 5 #define STAT_ACC 6 // only in battles #define STAT_EVASION 7 // only in battles #define NUM_STATS 6 #define NUM_BATTLE_STATS 8 // Shiny odds #define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 // Learning moves #define MON_ALREADY_KNOWS_MOVE 0xFFFE #define MON_HAS_MAX_MOVES 0xFFFF #define PLAYER_HAS_TWO_USABLE_MONS 0x0 #define PLAYER_HAS_ONE_MON 0x1 #define PLAYER_HAS_ONE_USABLE_MON 0x2 #define MAX_LEVEL 100 #define OT_ID_RANDOM_NO_SHINY 2 #define OT_ID_PRESET 1 #define OT_ID_PLAYER_ID 0 #define MON_GIVEN_TO_PARTY 0x0 #define MON_GIVEN_TO_PC 0x1 #define MON_CANT_GIVE 0x2 #define MON_MALE 0x00 #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF #define FRIENDSHIP_EVENT_GROW_LEVEL 0 #define FRIENDSHIP_EVENT_VITAMIN 1 #define FRIENDSHIP_EVENT_BATTLE_ITEM 2 #define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3 #define FRIENDSHIP_EVENT_LEARN_TMHM 4 #define FRIENDSHIP_EVENT_WALKING 5 #define FRIENDSHIP_EVENT_MASSAGE 6 #define FRIENDSHIP_EVENT_FAINT_SMALL 7 #define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 8 #define FRIENDSHIP_EVENT_FAINT_LARGE 9 #define MAX_PER_STAT_IVS 31 #define MAX_IV_MASK 31 #define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1) #define MAX_PER_STAT_EVS 255 #define MAX_TOTAL_EVS 510 #define EV_ITEM_RAISE_LIMIT 100 #define PARTY_SIZE 6 #define UNOWN_FORM_COUNT 28 #define BOX_NAME_LENGTH 8 #define EVO_MODE_NORMAL 0 #define EVO_MODE_TRADE 1 #define EVO_MODE_ITEM_USE 2 #define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve #define MON_PIC_WIDTH 64 #define MON_PIC_HEIGHT 64 #define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2) // used by ShouldIgnoreDeoxysForm #define DEOXYS_CHECK_BATTLE_SPRITE 1 #define DEOXYS_CHECK_TRADE_MAIN 3 #define DEOXYS_CHECK_BATTLE_ANIM 5 #endif // GUARD_CONSTANTS_POKEMON_H