#ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H #define MUS_DUMMY 0 // MUS_DUMMY #define SE_USE_ITEM 1 // SE_KAIFUKU #define SE_PC_LOGIN 2 // SE_PC_LOGIN #define SE_PC_OFF 3 // SE_PC_OFF #define SE_PC_ON 4 // SE_PC_ON #define SE_SELECT 5 // SE_SELECT #define SE_WIN_OPEN 6 // SE_WIN_OPEN #define SE_WALL_HIT 7 // SE_WALL_HIT #define SE_RS_DOOR 8 // SE_DOOR #define SE_EXIT 9 // SE_KAIDAN #define SE_LEDGE 10 // SE_DANSA #define SE_BIKE_BELL 11 // SE_JITENSYA #define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L #define SE_EFFECTIVE 13 // SE_KOUKA_M #define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H #define SE_BALL_OPEN 15 // SE_BOWA2 #define SE_FAINT 16 // SE_POKE_DEAD #define SE_FLEE 17 // SE_NIGERU #define SE_SLIDING_DOOR 18 // SE_JIDO_DOA #define SE_SHIP 19 // SE_NAMINORI #define SE_BANG 20 // SE_BAN #define SE_PIN 21 // SE_PIN #define SE_BOO 22 // SE_BOO #define SE_BALL 23 // SE_BOWA #define SE_CONTEST_PLACE 24 // SE_JYUNI #define SE_SUCCESS 25 // SE_SEIKAI #define SE_FAILURE 26 // SE_HAZURE #define SE_EXP 27 // SE_EXP #define SE_BIKE_HOP 28 // SE_JITE_PYOKO #define SE_SWITCH 29 // SE_MU_PACHI #define SE_CLICK 30 // SE_TK_KASYA #define SE_FU_ZAKU 31 // SE_FU_ZAKU #define SE_CONTEST_CONDITION_LOSE 32 // SE_FU_ZAKU2 #define SE_LAVARIDGE_FALL_WARP 33 // SE_FU_ZUZUZU #define SE_ICE_STAIRS 34 // SE_RU_GASHIN #define SE_ICE_BREAK 35 // SE_RU_GASYAN #define SE_ICE_CRACK 36 // SE_RU_BARI #define SE_FALL 37 // SE_RU_HYUU #define SE_UNLOCK 38 // SE_KI_GASYAN #define SE_WARP_IN 39 // SE_TK_WARPIN #define SE_WARP_OUT 40 // SE_TK_WARPOUT #define SE_REPEL 41 // SE_TU_SAA #define SE_ROTATING_GATE 42 // SE_HI_TURUN #define SE_TRUCK_MOVE 43 // SE_TRACK_MOVE #define SE_TRUCK_STOP 44 // SE_TRACK_STOP #define SE_TRUCK_UNLOAD 45 // SE_TRACK_HAIKI #define SE_TRUCK_DOOR 46 // SE_TRACK_DOOR #define SE_BERRY_BLENDER 47 // SE_MOTER #define SE_SAVE 48 // SE_SAVE #define SE_BALL_BOUNCE_1 49 // SE_KON #define SE_BALL_BOUNCE_2 50 // SE_KON2 #define SE_BALL_BOUNCE_3 51 // SE_KON3 #define SE_BALL_BOUNCE_4 52 // SE_KON4 #define SE_BALL_TRADE 53 // SE_SUIKOMU #define SE_BALL_THROW 54 // SE_NAGERU #define SE_NOTE_C 55 // SE_TOY_C #define SE_NOTE_D 56 // SE_TOY_D #define SE_NOTE_E 57 // SE_TOY_E #define SE_NOTE_F 58 // SE_TOY_F #define SE_NOTE_G 59 // SE_TOY_G #define SE_NOTE_A 60 // SE_TOY_A #define SE_NOTE_B 61 // SE_TOY_B #define SE_NOTE_C_HIGH 62 // SE_TOY_C1 #define SE_PUDDLE 63 // SE_MIZU #define SE_BRIDGE_WALK 64 // SE_HASHI #define SE_ITEMFINDER 65 // SE_DAUGI #define SE_DING_DONG 66 // SE_PINPON #define SE_BALLOON_RED 67 // SE_FUUSEN1 #define SE_BALLOON_BLUE 68 // SE_FUUSEN2 #define SE_BALLOON_YELLOW 69 // SE_FUUSEN3 #define SE_BREAKABLE_DOOR 70 // SE_TOY_KABE #define SE_MUD_BALL 71 // SE_TOY_DANGO #define SE_FIELD_POISON 72 // SE_DOKU #define SE_ESCALATOR 73 // SE_ESUKA #define SE_THUNDERSTORM 74 // SE_T_AME #define SE_THUNDERSTORM_STOP 75 // SE_T_AME_E #define SE_DOWNPOUR 76 // SE_T_OOAME #define SE_DOWNPOUR_STOP 77 // SE_T_OOAME_E #define SE_RAIN 78 // SE_T_KOAME #define SE_RAIN_STOP 79 // SE_T_KOAME_E #define SE_THUNDER 80 // SE_T_KAMI #define SE_THUNDER2 81 // SE_T_KAMI2 #define SE_ELEVATOR 82 // SE_ELEBETA #define SE_LOW_HEALTH 83 // SE_HINSI #define SE_EXP_MAX 84 // SE_EXPMAX #define SE_ROULETTE_BALL 85 // SE_TAMAKORO #define SE_ROULETTE_BALL2 86 // SE_TAMAKORO_E #define SE_TAILLOW_WING_FLAP 87 // SE_BASABASA #define SE_RS_SHOP 88 // SE_REGI #define SE_CONTEST_HEART 89 // SE_C_GAJI #define SE_CONTEST_CURTAIN_RISE 90 // SE_C_MAKU_U #define SE_CONTEST_CURTAIN_FALL 91 // SE_C_MAKU_D #define SE_CONTEST_ICON_CHANGE 92 // SE_C_PASI #define SE_CONTEST_ICON_CLEAR 93 // SE_C_SYU #define SE_CONTEST_MONS_TURN 94 // SE_C_PIKON #define SE_SHINY 95 // SE_REAPOKE #define SE_INTRO_BLAST 96 // SE_OP_BASYU #define SE_MUGSHOT 97 // SE_BT_START #define SE_APPLAUSE 98 // SE_DENDOU #define SE_VEND 99 // SE_JIHANKI #define SE_ORB 100 // SE_TAMA #define SE_DEX_SCROLL 101 // SE_Z_SCROLL #define SE_DEX_PAGE 102 // SE_Z_PAGE #define SE_POKENAV_ON 103 // SE_PN_ON #define SE_POKENAV_OFF 104 // SE_PN_OFF #define SE_DEX_SEARCH 105 // SE_Z_SEARCH #define SE_EGG_HATCH 106 // SE_TAMAGO #define SE_BALL_TRAY_ENTER 107 // SE_TB_START #define SE_BALL_TRAY_BALL 108 // SE_TB_KON #define SE_BALL_TRAY_EXIT 109 // SE_TB_KARA #define SE_GLASS_FLUTE 110 // SE_BIDORO // Move SFX #define SE_M_THUNDERBOLT 111 // SE_W085 #define SE_M_THUNDERBOLT2 112 // SE_W085B #define SE_M_HARDEN 113 // SE_W231 #define SE_M_NIGHTMARE 114 // SE_W171 #define SE_M_VITAL_THROW 115 // SE_W233 #define SE_M_VITAL_THROW2 116 // SE_W233B #define SE_M_BUBBLE 117 // SE_W145 #define SE_M_BUBBLE2 118 // SE_W145B #define SE_M_BUBBLE3 119 // SE_W145C #define SE_M_RAIN_DANCE 120 // SE_W240 #define SE_M_CUT 121 // SE_W015 #define SE_M_STRING_SHOT 122 // SE_W081 #define SE_M_STRING_SHOT2 123 // SE_W081B #define SE_M_ROCK_THROW 124 // SE_W088 #define SE_M_GUST 125 // SE_W016 #define SE_M_GUST2 126 // SE_W016B #define SE_M_DOUBLE_SLAP 127 // SE_W003 #define SE_M_DOUBLE_TEAM 128 // SE_W104 #define SE_M_RAZOR_WIND 129 // SE_W013 #define SE_M_ICY_WIND 130 // SE_W196 #define SE_M_THUNDER_WAVE 131 // SE_W086 #define SE_M_COMET_PUNCH 132 // SE_W004 #define SE_M_MEGA_KICK 133 // SE_W025 #define SE_M_MEGA_KICK2 134 // SE_W025B #define SE_M_CRABHAMMER 135 // SE_W152 #define SE_M_JUMP_KICK 136 // SE_W026 #define SE_M_FLAME_WHEEL 137 // SE_W172 #define SE_M_FLAME_WHEEL2 138 // SE_W172B #define SE_M_FLAMETHROWER 139 // SE_W053 #define SE_M_FIRE_PUNCH 140 // SE_W007 #define SE_M_TOXIC 141 // SE_W092 #define SE_M_SACRED_FIRE 142 // SE_W221 #define SE_M_SACRED_FIRE2 143 // SE_W221B #define SE_M_EMBER 144 // SE_W052 #define SE_M_TAKE_DOWN 145 // SE_W036 #define SE_M_BLIZZARD 146 // SE_W059 #define SE_M_BLIZZARD2 147 // SE_W059B #define SE_M_SCRATCH 148 // SE_W010 #define SE_M_VICEGRIP 149 // SE_W011 #define SE_M_WING_ATTACK 150 // SE_W017 #define SE_M_FLY 151 // SE_W019 #define SE_M_SAND_ATTACK 152 // SE_W028 #define SE_M_RAZOR_WIND2 153 // SE_W013B #define SE_M_BITE 154 // SE_W044 #define SE_M_HEADBUTT 155 // SE_W029 #define SE_M_SURF 156 // SE_W057 #define SE_M_HYDRO_PUMP 157 // SE_W056 #define SE_M_WHIRLPOOL 158 // SE_W250 #define SE_M_HORN_ATTACK 159 // SE_W030 #define SE_M_TAIL_WHIP 160 // SE_W039 #define SE_M_MIST 161 // SE_W054 #define SE_M_POISON_POWDER 162 // SE_W077 #define SE_M_BIND 163 // SE_W020 #define SE_M_DRAGON_RAGE 164 // SE_W082 #define SE_M_SING 165 // SE_W047 #define SE_M_PERISH_SONG 166 // SE_W195 #define SE_M_PAY_DAY 167 // SE_W006 #define SE_M_DIG 168 // SE_W091 #define SE_M_DIZZY_PUNCH 169 // SE_W146 #define SE_M_SELF_DESTRUCT 170 // SE_W120 #define SE_M_EXPLOSION 171 // SE_W153 #define SE_M_ABSORB_2 172 // SE_W071B #define SE_M_ABSORB 173 // SE_W071 #define SE_M_SCREECH 174 // SE_W103 #define SE_M_BUBBLE_BEAM 175 // SE_W062 #define SE_M_BUBBLE_BEAM2 176 // SE_W062B #define SE_M_SUPERSONIC 177 // SE_W048 #define SE_M_BELLY_DRUM 178 // SE_W187 #define SE_M_METRONOME 179 // SE_W118 #define SE_M_BONEMERANG 180 // SE_W155 #define SE_M_LICK 181 // SE_W122 #define SE_M_PSYBEAM 182 // SE_W060 #define SE_M_FAINT_ATTACK 183 // SE_W185 #define SE_M_SWORDS_DANCE 184 // SE_W014 #define SE_M_LEER 185 // SE_W043 #define SE_M_SWAGGER 186 // SE_W207 #define SE_M_SWAGGER2 187 // SE_W207B #define SE_M_HEAL_BELL 188 // SE_W215 #define SE_M_CONFUSE_RAY 189 // SE_W109 #define SE_M_SNORE 190 // SE_W173 #define SE_M_BRICK_BREAK 191 // SE_W280 #define SE_M_GIGA_DRAIN 192 // SE_W202 #define SE_M_PSYBEAM2 193 // SE_W060B #define SE_M_SOLAR_BEAM 194 // SE_W076 #define SE_M_PETAL_DANCE 195 // SE_W080 #define SE_M_TELEPORT 196 // SE_W100 #define SE_M_MINIMIZE 197 // SE_W107 #define SE_M_SKETCH 198 // SE_W166 #define SE_M_SWIFT 199 // SE_W129 #define SE_M_REFLECT 200 // SE_W115 #define SE_M_BARRIER 201 // SE_W112 #define SE_M_DETECT 202 // SE_W197 #define SE_M_LOCK_ON 203 // SE_W199 #define SE_M_MOONLIGHT 204 // SE_W236 #define SE_M_CHARM 205 // SE_W204 #define SE_M_CHARGE 206 // SE_W268 #define SE_M_STRENGTH 207 // SE_W070 #define SE_M_HYPER_BEAM 208 // SE_W063 #define SE_M_WATERFALL 209 // SE_W127 #define SE_M_REVERSAL 210 // SE_W179 #define SE_M_ACID_ARMOR 211 // SE_W151 #define SE_M_SANDSTORM 212 // SE_W201 #define SE_M_TRI_ATTACK 213 // SE_W161 #define SE_M_TRI_ATTACK2 214 // SE_W161B #define SE_M_ENCORE 215 // SE_W227 #define SE_M_ENCORE2 216 // SE_W227B #define SE_M_BATON_PASS 217 // SE_W226 #define SE_M_MILK_DRINK 218 // SE_W208 #define SE_M_ATTRACT 219 // SE_W213 #define SE_M_ATTRACT2 220 // SE_W213B #define SE_M_MORNING_SUN 221 // SE_W234 #define SE_M_FLATTER 222 // SE_W260 #define SE_M_SAND_TOMB 223 // SE_W328 #define SE_M_GRASSWHISTLE 224 // SE_W320 #define SE_M_SPIT_UP 225 // SE_W255 #define SE_M_DIVE 226 // SE_W291 #define SE_M_EARTHQUAKE 227 // SE_W089 #define SE_M_TWISTER 228 // SE_W239 #define SE_M_SWEET_SCENT 229 // SE_W230 #define SE_M_YAWN 230 // SE_W281 #define SE_M_SKY_UPPERCUT 231 // SE_W327 #define SE_M_STAT_INCREASE 232 // SE_W287 #define SE_M_HEAT_WAVE 233 // SE_W257 #define SE_M_UPROAR 234 // SE_W253 #define SE_M_HAIL 235 // SE_W258 #define SE_M_COSMIC_POWER 236 // SE_W322 #define SE_M_TEETER_DANCE 237 // SE_W298 #define SE_M_STAT_DECREASE 238 // SE_W287B #define SE_M_HAZE 239 // SE_W114 #define SE_M_HYPER_BEAM2 240 // SE_W063B // New FRLG SFX #define SE_DOOR 241 // SE_RG_W_DOOR #define SE_CARD_FLIP 242 // SE_RG_CARD1 #define SE_CARD_FLIPPING 243 // SE_RG_CARD2 #define SE_CARD_OPEN 244 // SE_RG_CARD3 #define SE_BAG_CURSOR 245 // SE_RG_BAG1 #define SE_BAG_POCKET 246 // SE_RG_BAG2 #define SE_BALL_CLICK 247 // SE_RG_GETTING #define SE_SHOP 248 // SE_RG_SHOP #define SE_SS_ANNE_HORN 249 // SE_RG_KITEKI #define SE_HELP_OPEN 250 // SE_RG_HELP_OP #define SE_HELP_CLOSE 251 // SE_RG_HELP_CL #define SE_HELP_ERROR 252 // SE_RG_HELP_NG #define SE_DEOXYS_MOVE 253 // SE_RG_DEOMOV #define SE_POKE_JUMP_SUCCESS 254 // SE_RG_EXCELLENT #define SE_POKE_JUMP_FAILURE 255 // SE_RG_NAWAMISS // Music kept from RS #define MUS_HEAL 256 // MUS_ME_ASA #define MUS_LEVEL_UP 257 // MUS_FANFA1 #define MUS_OBTAIN_ITEM 258 // MUS_FANFA4 #define MUS_EVOLVED 259 // MUS_FANFA5 #define MUS_OBTAIN_BADGE 260 // MUS_ME_BACHI #define MUS_OBTAIN_TMHM 261 // MUS_ME_WAZA #define MUS_OBTAIN_BERRY 262 // MUS_ME_KINOMI #define MUS_EVOLUTION_INTRO 263 // MUS_ME_SHINKA #define MUS_EVOLUTION 264 // MUS_SHINKA #define MUS_RS_VS_GYM_LEADER 265 // MUS_BATTLE32 #define MUS_RS_VS_TRAINER 266 // MUS_BATTLE20 #define MUS_SCHOOL 267 // MUS_P_SCHOOL #define MUS_SLOTS_JACKPOT 268 // MUS_ME_B_BIG #define MUS_SLOTS_WIN 269 // MUS_ME_B_SMALL #define MUS_MOVE_DELETED 270 // MUS_ME_WASURE #define MUS_TOO_BAD 271 // MUS_ME_ZANNEN // New FRLG Music #define MUS_FOLLOW_ME 272 // MUS_RG_ANNAI #define MUS_GAME_CORNER 273 // MUS_RG_SLOT #define MUS_ROCKET_HIDEOUT 274 // MUS_RG_AJITO #define MUS_GYM 275 // MUS_RG_GYM #define MUS_JIGGLYPUFF 276 // MUS_RG_PURIN #define MUS_INTRO_FIGHT 277 // MUS_RG_DEMO #define MUS_TITLE 278 // MUS_RG_TITLE #define MUS_CINNABAR 279 // MUS_RG_GUREN #define MUS_LAVENDER 280 // MUS_RG_SHION #define MUS_HEAL_UNUSED 281 // MUS_RG_KAIHUKU #define MUS_CYCLING 282 // MUS_RG_CYCLING #define MUS_ENCOUNTER_ROCKET 283 // MUS_RG_ROCKET #define MUS_ENCOUNTER_GIRL 284 // MUS_RG_SHOUJO #define MUS_ENCOUNTER_BOY 285 // MUS_RG_SHOUNEN #define MUS_HALL_OF_FAME 286 // MUS_RG_DENDOU #define MUS_VIRIDIAN_FOREST 287 // MUS_RG_T_MORI #define MUS_MT_MOON 288 // MUS_RG_OTSUKIMI #define MUS_POKE_MANSION 289 // MUS_RG_POKEYASHI #define MUS_CREDITS 290 // MUS_RG_ENDING #define MUS_ROUTE1 291 // MUS_RG_LOAD01 #define MUS_ROUTE24 292 // MUS_RG_OPENING #define MUS_ROUTE3 293 // MUS_RG_LOAD02 #define MUS_ROUTE11 294 // MUS_RG_LOAD03 #define MUS_VICTORY_ROAD 295 // MUS_RG_CHAMP_R #define MUS_VS_GYM_LEADER 296 // MUS_RG_VS_GYM #define MUS_VS_TRAINER 297 // MUS_RG_VS_TORE #define MUS_VS_WILD 298 // MUS_RG_VS_YASEI #define MUS_VS_CHAMPION 299 // MUS_RG_VS_LAST #define MUS_PALLET 300 // MUS_RG_MASARA #define MUS_OAK_LAB 301 // MUS_RG_KENKYU #define MUS_OAK 302 // MUS_RG_OHKIDO #define MUS_POKE_CENTER 303 // MUS_RG_POKECEN #define MUS_SS_ANNE 304 // MUS_RG_SANTOAN #define MUS_SURF 305 // MUS_RG_NAMINORI #define MUS_POKE_TOWER 306 // MUS_RG_P_TOWER #define MUS_SILPH 307 // MUS_RG_SHIRUHU #define MUS_FUCHSIA 308 // MUS_RG_HANADA #define MUS_CELADON 309 // MUS_RG_TAMAMUSI #define MUS_VICTORY_TRAINER 310 // MUS_RG_WIN_TRE #define MUS_VICTORY_WILD 311 // MUS_RG_WIN_YASEI #define MUS_VICTORY_GYM_LEADER 312 // MUS_RG_WIN_GYM #define MUS_VERMILLION 313 // MUS_RG_KUCHIBA #define MUS_PEWTER 314 // MUS_RG_NIBI #define MUS_ENCOUNTER_RIVAL 315 // MUS_RG_RIVAL1 #define MUS_RIVAL_EXIT 316 // MUS_RG_RIVAL2 #define MUS_DEX_RATING 317 // MUS_RG_FAN2 #define MUS_OBTAIN_KEY_ITEM 318 // MUS_RG_FAN5 #define MUS_CAUGHT_INTRO 319 // MUS_RG_FAN6 #define MUS_PHOTO 320 // MUS_ME_RG_PHOTO #define MUS_GAME_FREAK 321 // MUS_RG_TITLEROG #define MUS_CAUGHT 322 // MUS_RG_GET_YASEI #define MUS_NEW_GAME_INSTRUCT 323 // MUS_RG_SOUSA #define MUS_NEW_GAME_INTRO 324 // MUS_RG_SEKAIKAN #define MUS_NEW_GAME_EXIT 325 // MUS_RG_SEIBETU #define MUS_POKE_JUMP 326 // MUS_RG_JUMP #define MUS_UNION_ROOM 327 // MUS_RG_UNION #define MUS_NET_CENTER 328 // MUS_RG_NETWORK #define MUS_MYSTERY_GIFT 329 // MUS_RG_OKURIMONO #define MUS_BERRY_PICK 330 // MUS_RG_KINOMIKUI #define MUS_SEVII_CAVE 331 // MUS_RG_NANADUNGEON #define MUS_TEACHY_TV_SHOW 332 // MUS_RG_OSHIE_TV #define MUS_SEVII_ROUTE 333 // MUS_RG_NANASHIMA #define MUS_SEVII_DUNGEON 334 // MUS_RG_NANAISEKI #define MUS_SEVII_123 335 // MUS_RG_NANA123 #define MUS_SEVII_45 336 // MUS_RG_NANA45 #define MUS_SEVII_67 337 // MUS_RG_NANA67 #define MUS_POKE_FLUTE 338 // MUS_RG_POKEFUE #define MUS_VS_DEOXYS 339 // MUS_RG_VS_DEO #define MUS_VS_MEWTWO 340 // MUS_RG_VS_MYU2 #define MUS_VS_LEGEND 341 // MUS_RG_VS_DEN #define MUS_ENCOUNTER_GYM_LEADER 342 // MUS_RG_EXEYE #define MUS_ENCOUNTER_DEOXYS 343 // MUS_RG_DEOEYE #define MUS_TRAINER_TOWER 344 // MUS_RG_T_TOWER #define MUS_SLOW_PALLET 345 // MUS_RG_SLOWMASARA #define MUS_TEACHY_TV_MENU 346 // MUS_RG_TVNOIZE #endif // GUARD_CONSTANTS_SONGS_H