#ifndef GUARD_EVENT_OBJECT_80688E4_H #define GUARD_EVENT_OBJECT_80688E4_H #include "global.h" void FreezeObjectEvents(void); bool8 FreezeObjectEvent(struct ObjectEvent *); void FreezeObjectEventsExceptOne(u8 objEventId); void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction); void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible); bool32 RfuUnionObjectIsInvisible(u8 objectEventId); void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo); bool32 RfuUnionObjectIsWarping(u8 objectEventId); #endif // GUARD_EVENT_OBJECT_80688E4_H