#ifndef GUARD_EVENT_OBJECT_LOCK_H #define GUARD_EVENT_OBJECT_LOCK_H #include "global.h" bool8 NativeScript_WaitPlayerStopMoving(void); void ScriptFreezeObjectEvents(void); bool8 NativeScript_WaitPlayerAndTargetNPCStopMoving(void); void LockSelectedObjectEvent(void); void ClearPlayerHeldMovementAndUnfreezeObjectEvents(void); bool8 walkrun_is_standing_still(void); void UnionRoom_UnlockPlayerAndChatPartner(void); #endif // GUARD_EVENT_OBJECT_LOCK_H