#ifndef GUARD_EVOLUTION_SCENE_H #define GUARD_EVOLUTION_SCENE_H #include "global.h" extern void (*gCB2_AfterEvolution)(void); void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyId); void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyId); void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteId, u8 partyId); void IsMovingBackgroundTaskRunning(void); #endif // GUARD_EVOLUTION_SCENE_H