#ifndef GUARD_FIELD_CONTROL_AVATAR_H #define GUARD_FIELD_CONTROL_AVATAR_H #include "global.h" struct FieldInput { bool8 pressedAButton:1; bool8 checkStandardWildEncounter:1; bool8 pressedStartButton:1; bool8 pressedSelectButton:1; bool8 heldDirection:1; bool8 heldDirection2:1; bool8 tookStep:1; bool8 pressedBButton:1; bool8 pressedRButton:1; bool8 input_field_1_0:1; bool8 input_field_1_1:1; bool8 input_field_1_2:1; bool8 input_field_1_3:1; u8 dpadDirection; }; extern struct FieldInput gInputToStoreInQuestLogMaybe; void RestartWildEncounterImmunitySteps(void); void ClearPoisonStepCounter(void); int SetCableClubWarp(void); void HandleBoulderFallThroughHole(struct ObjectEvent *); bool8 dive_warp(struct MapPosition * pos, u16 behavior); bool8 IsDirectionalStairWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection); const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction); const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position); void FieldClearPlayerInput(struct FieldInput *input); int ProcessPlayerFieldInput(struct FieldInput *input); void FieldInput_HandleCancelSignpost(struct FieldInput * input); void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys); void HandleBoulderActivateVictoryRoadSwitch(u16 x, u16 y); #endif //GUARD_FIELD_CONTROL_AVATAR_H