#ifndef GUARD_FIELD_EFFECTS_H #define GUARD_FIELD_EFFECTS_H #include "global.h" #include "constants/field_effects.h" extern u32 gFieldEffectArguments[8]; extern void (*gPostMenuFieldCallback)(void); extern bool8 (*gFieldCallback2)(void); u32 FieldEffectStart(u8); bool8 FieldEffectActiveListContains(u8 id); void CreateTeleportFieldEffectTask(void); void FieldEffectActiveListRemove(u8 id); void StartEscapeRopeFieldEffect(void); void FieldEffectStop(struct Sprite *sprite, u8 id); u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer); void FieldCB_FallWarpExit(void); void StartEscalatorWarp(u8 metatileBehavior, u8 priority); void StartLavaridgeGymB1FWarp(u8 a0); void StartLavaridgeGym1FWarp(u8 a0); void ApplyGlobalFieldPaletteTint(u8 paletteIdx); void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId); u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused); void ReturnToFieldFromFlyMapSelect(void); void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b); void SpriteCB_PopOutOfAsh(struct Sprite * sprite); void SpriteCB_AshLaunch(struct Sprite * sprite); void FieldEffectActiveListClear(void); #endif //GUARD_FIELD_EFFECTS_H