#ifndef GUARD_FIELD_EFFECTS_H #define GUARD_FIELD_EFFECTS_H #include "global.h" #include "constants/field_effects.h" extern u32 gFieldEffectArguments[8]; extern void (*gPostMenuFieldCallback)(void); extern bool8 (*gFieldCallback2)(void); u8 FieldEffectStart(u8); bool8 FieldEffectActiveListContains(u8 id); void sub_80B69DC(void); void CreateTeleportFieldEffectTask(void); void FieldEffectActiveListRemove(u8 id); void sub_8085620(void); void FieldEffectStop(struct Sprite *sprite, u8 id); u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer); void sub_8084454(void); void sub_8084784(u8 a0, u8 a1); void sub_8084F2C(u8 a0); void sub_80853CC(u8 a0); #endif //GUARD_FIELD_EFFECTS_H