// // Created by scott on 9/7/2017. // #ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H #include "global.h" // Exported type declarations // Exported RAM declarations // Exported ROM declarations u8 CreateWarpArrowSprite(void); void SetSurfBlob_BobState(u8, u8); void SetSurfBlob_DontSyncAnim(u8, u8); void StartAshFieldEffect(s16, s16, u16, s16); void StartRevealDisguise(struct ObjectEvent *); bool8 UpdateRevealDisguise(struct ObjectEvent *); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); void SetSpriteInvisible(u8 spriteId); void SetSurfBlob_PlayerOffset(u8 spriteId, u8 hasOffset, s16 offset); void UpdateJumpImpactEffect(struct Sprite * sprite); void UpdateShadowFieldEffect(struct Sprite * sprite); void UpdateBubblesFieldEffect(struct Sprite * sprite); void UpdateSparkleFieldEffect(struct Sprite * sprite); void UpdateTallGrassFieldEffect(struct Sprite * sprite); void WaitFieldEffectSpriteAnim(struct Sprite * sprite); void UpdateAshFieldEffect(struct Sprite * sprite); void UpdateSurfBlobFieldEffect(struct Sprite * sprite); void UpdateFootprintsTireTracksFieldEffect(struct Sprite * sprite); void UpdateSplashFieldEffect(struct Sprite * sprite); void UpdateShortGrassFieldEffect(struct Sprite * sprite); void UpdateLongGrassFieldEffect(struct Sprite * sprite); void UpdateSandPileFieldEffect(struct Sprite * sprite); void UpdateDisguiseFieldEffect(struct Sprite * sprite); void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite); #endif //GUARD_FIELD_EFFECT_HELPERS_H