// // Created by scott on 9/7/2017. // #ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H #include "global.h" // Exported type declarations // Exported RAM declarations // Exported ROM declarations u8 CreateWarpArrowSprite(void); void sub_80DC44C(u8, u8); void sub_80DC478(u8, u8); void StartAshFieldEffect(s16, s16, u16, s16); void sub_80DCBB8(struct ObjectEvent *); bool8 sub_80DCBE0(struct ObjectEvent *); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); void SetSpriteInvisible(u8 spriteId); #endif //GUARD_FIELD_EFFECT_HELPERS_H