#ifndef GUARD_FIELD_PLAYER_AVATAR_H #define GUARD_FIELD_PLAYER_AVATAR_H #include "global.h" void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); void PlayerGetDestCoords(s16 *, s16 *); u8 GetPlayerFacingDirection(void); u8 GetPlayerMovementDirection(void); u8 PlayerGetCopyableMovement(void); void MovePlayerNotOnBike(u8 direction, u16 heldKeys); void MovementType_Player(struct Sprite * sprite); void HandleEnforcedLookDirectionOnPlayerStopMoving(void); void StopPlayerAvatar(void); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); u8 GetPlayerAvatarGraphicsIdByStateId(u8); void SetPlayerAvatarStateMask(u8 mask); void AlignFishingAnimationFrames(struct Sprite *sprite); void CreateStopSurfingTask_NoMusicChange(u8 direction); void SavePlayerFacingDirectionForTeleport(u8 direction); void SetPlayerAvatarTransitionFlags(u16 flags); bool8 IsPlayerFacingSurfableFishableWater(void); void StartFishing(u8 secondaryId); u8 GetPlayerAvatarObjectId(void); u8 PlayerGetZCoord(void); u8 GetPlayerAvatarGraphicsIdByCurrentState(void); void StartPlayerAvatarSummonMonForFieldMoveAnim(void); void SetPlayerInvisibility(bool8); void StartTeleportInPlayerAnim(void); void StartTeleportWarpOutPlayerAnim(void); bool32 WaitTeleportWarpOutPlayerAnim(void); bool32 WaitTeleportInPlayerAnim(void); bool8 PartyHasMonWithSurf(void); bool8 IsPlayerSurfingNorth(void); u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y); void StartPlayerAvatarVsSeekerAnim(void); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender); u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender); u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior); void PlayerGoSlowest(u8 direction); void PlayerGoSlow(u8 direction); void PlayerGoSpeed1(u8 direction); void PlayerGoSpeed2(u8 direction); void sub_805C134(u8 direction); void PlayerRideWaterCurrent(u8 direction); void PlayerGoSpeed4(u8 direction); void PlayerRun(u8 direction); void PlayerRunSlow(u8 direction); void PlayerOnBikeCollide(u8 direction); void PlayerNotOnBikeCollide(u8 direction); void PlayerFaceDirection(u8 direction); void PlayerFaceDirectionFast(u8 direction); void PlayerTurnInPlace(u8 direction); void PlayerJumpLedge(u8 direction); void PlayerShakeHeadOrWalkInPlace(void); void player_step(u8 direction, u16 newKeys, u16 heldKeys); bool32 PlayerIsMovingOnRockStairs(u8 direction); void UpdatePlayerAvatarTransitionState(void); void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender); void PlayerUseAcroBikeOnBumpySlope(u8 direction); u8 GetRSAvatarGraphicsIdByGender(u8 gender); #endif //GUARD_FIELD_PLAYER_AVATAR_H