#ifndef GUARD_FIELD_PLAYER_AVATAR_H #define GUARD_FIELD_PLAYER_AVATAR_H #include "global.h" void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); void PlayerGetDestCoords(s16 *, s16 *); u8 player_get_direction_lower_nybble(void); u8 player_get_direction_upper_nybble(void); u8 player_get_x22(void); void sub_808D074(u8); void sub_805C270(); void sub_805C780(); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); u8 sub_805C808(u8); void SetPlayerAvatarStateMask(u8 mask); void sub_805D9C4(struct Sprite *sprite); void sub_805D154(u8 direction); #endif //GUARD_FIELD_PLAYER_AVATAR_H