#ifndef GUARD_FIELD_SCREEN_EFFECT_H #define GUARD_FIELD_SCREEN_EFFECT_H #include "global.h" void AnimateFlash(u8); void FieldCB_SafariZoneRanOutOfBalls(void); void DoOutwardBarnDoorWipe(void); void Task_BarnDoorWipe(u8 taskId); void FieldCB_RushInjuredPokemonToCenter(void); void WriteFlashScanlineEffectBuffer(u8 flashLevel); extern const s32 gMaxFlashLevel; #endif // GUARD_FIELD_SCREEN_EFFECT_H