#ifndef GUARD_FLDEFF_H #define GUARD_FLDEFF_H #define FLDEFF_CALL_FUNC_IN_DATA() ((void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]))(); #define FLDEFF_SET_FUNC_TO_DATA(func) \ gTasks[taskId].data[8] = (u32)func >> 16; \ gTasks[taskId].data[9] = (u32)func; extern struct MapPosition gPlayerFacingPosition; bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId); u8 CreateFieldEffectShowMon(void); // flash u8 MapTransitionIsExit(u8 lightLevel, u8 mapType); u8 MapTransitionIsEnter(u8 mapType1, u8 mapType2); bool8 SetUpFieldMove_Flash(void); // cut bool8 SetUpFieldMove_Cut(void); // dig bool8 SetUpFieldMove_Dig(void); bool8 FldEff_UseDig(void); // rocksmash bool8 SetUpFieldMove_RockSmash(void); bool8 FldEff_UseRockSmash(void); // berrytree void nullsub_56(void); // poison void FldEffPoison_Start(void); bool32 FldEffPoison_IsActive(void); // strength bool8 SetUpFieldMove_Strength(void); bool8 FldEff_UseStrength(void); // teleport bool8 SetUpFieldMove_Teleport(void); bool8 FldEff_UseTeleport(void); // softboiled bool8 SetUpFieldMove_SoftBoiled(void); void ChooseMonForSoftboiled(u8 taskId); void Task_TryUseSoftboiledOnPartyMon(u8 taskId); // sweetscent bool8 SetUpFieldMove_SweetScent(void); bool8 FldEff_SweetScent(void); #endif // GUARD_FLDEFF_H