#ifndef GUARD_GLOBAL_FIELDMAP_H #define GUARD_GLOBAL_FIELDMAP_H #define METATILE_BEHAVIOR_MASK 0x00FF #define METATILE_COLLISION_MASK 0x0C00 #define METATILE_ID_MASK 0x03FF #define METATILE_ID_UNDEFINED 0x03FF #define METATILE_ELEVATION_SHIFT 12 #define METATILE_COLLISION_SHIFT 10 #define METATILE_ELEVATION_MASK 0xF000 #define METATILE_ID(tileset, name) (METATILE_##tileset##_##name) enum { METATILE_ATTRIBUTE_BEHAVIOR, METATILE_ATTRIBUTE_TERRAIN, METATILE_ATTRIBUTE_2, METATILE_ATTRIBUTE_3, METATILE_ATTRIBUTE_ENCOUNTER_TYPE, METATILE_ATTRIBUTE_5, METATILE_ATTRIBUTE_LAYER_TYPE, METATILE_ATTRIBUTE_7, METATILE_ATTRIBUTE_COUNT, }; enum { TILE_ENCOUNTER_NONE, TILE_ENCOUNTER_LAND, TILE_ENCOUNTER_WATER, }; enum { TILE_TERRAIN_NORMAL, TILE_TERRAIN_GRASS, TILE_TERRAIN_WATER, TILE_TERRAIN_WATERFALL, }; enum { CONNECTION_INVALID = -1, CONNECTION_NONE, CONNECTION_SOUTH, CONNECTION_NORTH, CONNECTION_WEST, CONNECTION_EAST, CONNECTION_DIVE, CONNECTION_EMERGE }; typedef void (*TilesetCB)(void); struct Tileset { /*0x00*/ bool8 isCompressed; /*0x01*/ bool8 isSecondary; /*0x04*/ void *tiles; /*0x08*/ void *palettes; /*0x0c*/ void *metatiles; /*0x10*/ TilesetCB callback; /*0x14*/ u32 *metatileAttributes; }; struct MapLayout { /*0x00*/ s32 width; /*0x04*/ s32 height; /*0x08*/ u16 *border; /*0x0c*/ u16 *map; /*0x10*/ struct Tileset *primaryTileset; /*0x14*/ struct Tileset *secondaryTileset; /*0x18*/ u8 borderWidth; /*0x19*/ u8 borderHeight; }; struct BackupMapLayout { s32 Xsize; s32 Ysize; u16 *map; }; struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; /*0x02*/ u8 inConnection; /*0x04*/ s16 x; /*0x06*/ s16 y; /*0x08*/ u8 elevation; /*0x09*/ u8 movementType; /*0x0A*/ u16 movementRangeX:4; u16 movementRangeY:4; /*0x0C*/ u16 trainerType; /*0x0E*/ u16 trainerRange_berryTreeId; /*0x10*/ const u8 *script; /*0x14*/ u16 flagId; }; /*size = 0x18*/ struct WarpEvent { s16 x, y; u8 elevation; u8 warpId; u8 mapNum; u8 mapGroup; }; struct CoordEvent { u16 x, y; u8 elevation; u16 trigger; u16 index; u8 *script; }; struct BgEvent { u16 x, y; u8 elevation; u8 kind; // The "kind" field determines how to access bgUnion union below. union { u8 *script; struct { u32 itemId:16; u32 hiddenItemId:8; // flag offset to determine flag lookup u32 quantity:7; u32 isUnderfoot:1; } hiddenItemStr; u32 hiddenItem; } bgUnion; }; struct MapEvents { u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; }; struct MapConnection { /*0x00*/ u8 direction; /*0x04*/ u32 offset; /*0x08*/ u8 mapGroup; /*0x09*/ u8 mapNum; }; struct MapConnections { s32 count; struct MapConnection *connections; }; struct MapHeader { /* 0x00 */ const struct MapLayout *mapLayout; /* 0x04 */ const struct MapEvents *events; /* 0x08 */ const u8 *mapScripts; /* 0x0C */ const struct MapConnections *connections; /* 0x10 */ u16 music; /* 0x12 */ u16 mapLayoutId; /* 0x14 */ u8 regionMapSectionId; /* 0x15 */ u8 cave; /* 0x16 */ u8 weather; /* 0x17 */ u8 mapType; // fields correspond to the arguments in the map_header_flags macro /* 0x18 */ bool8 bikingAllowed; /* 0x19 */ bool8 allowEscaping:1; // Escape Rope and Dig bool8 allowRunning:1; bool8 showMapName:6; // the last 5 bits are unused /* 0x1A */ s8 floorNum; /* 0x1B */ u8 battleType; }; struct ObjectEvent { /*0x00*/ /* 0*/ u32 active:1; /* 1*/ u32 singleMovementActive:1; /* 2*/ u32 triggerGroundEffectsOnMove:1; /* 3*/ u32 triggerGroundEffectsOnStop:1; /* 4*/ u32 disableCoveringGroundEffects:1; /* 5*/ u32 landingJump:1; /* 6*/ u32 heldMovementActive:1; /* 7*/ u32 heldMovementFinished:1; /*0x01*/ /* 8*/ u32 frozen:1; /* 9*/ u32 facingDirectionLocked:1; /*10*/ u32 disableAnim:1; /*11*/ u32 enableAnim:1; /*12*/ u32 inanimate:1; /*13*/ u32 invisible:1; /*14*/ u32 offScreen:1; /*15*/ u32 trackedByCamera:1; /*0x02*/ /*16*/ u32 isPlayer:1; /*17*/ u32 hasReflection:1; /*18*/ u32 inShortGrass:1; /*19*/ u32 inShallowFlowingWater:1; /*20*/ u32 inSandPile:1; /*21*/ u32 inHotSprings:1; /*22*/ u32 hasShadow:1; /*23*/ u32 spriteAnimPausedBackup:1; /*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1; /*25*/ u32 disableJumpLandingGroundEffect:1; /*26*/ u32 fixedPriority:1; /*27*/ u32 hideReflection:1; /*0x04*/ u8 spriteId; /*0x05*/ u8 graphicsId; /*0x06*/ u8 movementType; /*0x07*/ u8 trainerType; /*0x08*/ u8 localId; /*0x09*/ u8 mapNum; /*0x0A*/ u8 mapGroup; /*0x0B*/ u8 currentElevation:4; u8 previousElevation:4; /*0x0C*/ struct Coords16 initialCoords; /*0x10*/ struct Coords16 currentCoords; /*0x14*/ struct Coords16 previousCoords; /*0x18*/ u8 facingDirection:4; u8 movementDirection:4; u16 rangeX:4; u16 rangeY:4; /*0x1A*/ u8 fieldEffectSpriteId; /*0x1B*/ u8 warpArrowSpriteId; /*0x1C*/ u8 movementActionId; /*0x1D*/ u8 trainerRange_berryTreeId; /*0x1E*/ u8 currentMetatileBehavior; /*0x1F*/ u8 previousMetatileBehavior; /*0x20*/ u8 previousMovementDirection; /*0x21*/ u8 directionSequenceIndex; /*0x22*/ u8 playerCopyableMovement; /*size = 0x24*/ }; struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag; /*0x04*/ u16 reflectionPaletteTag; /*0x06*/ u16 size; /*0x08*/ s16 width; /*0x0A*/ s16 height; /*0x0C*/ u8 paletteSlot:4; u8 shadowSize:2; u8 inanimate:1; u8 disableReflectionPaletteLoad:1; /*0x0D*/ u8 tracks; /*0x10*/ const struct OamData *oam; /*0x14*/ const struct SubspriteTable *subspriteTables; /*0x18*/ const union AnimCmd *const *anims; /*0x1C*/ const struct SpriteFrameImage *images; /*0x20*/ const union AffineAnimCmd *const *affineAnims; }; enum { PLAYER_AVATAR_STATE_NORMAL, PLAYER_AVATAR_STATE_MACH_BIKE, PLAYER_AVATAR_STATE_ACRO_BIKE, PLAYER_AVATAR_STATE_SURFING, PLAYER_AVATAR_STATE_UNDERWATER, PLAYER_AVATAR_STATE_CONTROLLABLE, PLAYER_AVATAR_STATE_FORCED, PLAYER_AVATAR_STATE_DASH, }; #define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL) #define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE) #define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE) #define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING) #define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER) #define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << PLAYER_AVATAR_STATE_CONTROLLABLE) #define PLAYER_AVATAR_FLAG_FORCED (1 << PLAYER_AVATAR_STATE_FORCED) #define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_DASH) enum { PLAYER_AVATAR_GFX_NORMAL, PLAYER_AVATAR_GFX_BIKE, PLAYER_AVATAR_GFX_RIDE, PLAYER_AVATAR_GFX_FIELD_MOVE, PLAYER_AVATAR_GFX_FISH, PLAYER_AVATAR_GFX_VSSEEKER, }; enum { ACRO_BIKE_NORMAL, ACRO_BIKE_TURNING, ACRO_BIKE_WHEELIE_STANDING, ACRO_BIKE_BUNNY_HOP, ACRO_BIKE_WHEELIE_MOVING, ACRO_BIKE_STATE5, ACRO_BIKE_STATE6, }; enum { COLLISION_NONE, COLLISION_OUTSIDE_RANGE, COLLISION_IMPASSABLE, COLLISION_ELEVATION_MISMATCH, COLLISION_OBJECT_EVENT, COLLISION_STOP_SURFING, COLLISION_LEDGE_JUMP, COLLISION_PUSHED_BOULDER, COLLISION_DIRECTIONAL_STAIR_WARP, COLLISION_WHEELIE_HOP, COLLISION_ISOLATED_VERTICAL_RAIL, COLLISION_ISOLATED_HORIZONTAL_RAIL, COLLISION_VERTICAL_RAIL, COLLISION_HORIZONTAL_RAIL, COLLISION_COUNT }; // player running states enum { NOT_MOVING, TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles MOVING, }; // player tile transition states enum { T_NOT_MOVING, T_TILE_TRANSITION, T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary. }; struct PlayerAvatar { /*0x00*/ u8 flags; /*0x01*/ u8 transitionFlags; // used to be bike, but it's not that in Emerald and probably isn't here either. maybe transition flags? /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; // These are not used in FRLG u8 acroBikeState; u8 newDirBackup; u8 bikeFrameCounter; u8 bikeSpeed; u32 directionHistory; u32 abStartSelectHistory; u8 dirTimerHistory[8]; // For the Rocket mazes u16 lastSpinTile; }; struct Camera { bool8 active:1; s32 x; s32 y; }; extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT]; extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; extern struct Camera gCamera; #endif // GUARD_GLOBAL_FIELDMAP_H