#ifndef GUARD_GLOBAL_H #define GUARD_GLOBAL_H #include "config.h" #include "gba/gba.h" #include #include "constants/global.h" #include "constants/flags.h" #include "constants/vars.h" #include "constants/species.h" #include "constants/easy_chat.h" // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); // to help in decompiling #define asm_comment(x) asm volatile("@ -- " x " -- ") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") // IDE support #if defined(__APPLE__) || defined(__CYGWIN__) || defined(__INTELLISENSE__) // We define these when using certain IDEs to fool preproc #define _(x) (x) #define __(x) (x) #define INCBIN(...) {0} #define INCBIN_U8 INCBIN #define INCBIN_U16 INCBIN #define INCBIN_U32 INCBIN #define INCBIN_S8 INCBIN #define INCBIN_S16 INCBIN #define INCBIN_S32 INCBIN #endif // IDE support #define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0])) // Alias of ARRAY_COUNT using GameFreak's name from AgbAssert calls. #define NELEMS(array) ARRAY_COUNT(array) #define SWAP(a, b, temp) \ { \ temp = a; \ a = b; \ b = temp; \ } // useful math macros // Converts a number to Q8.8 fixed-point format #define Q_8_8(n) ((s16)((n) * 256)) // Converts a number from Q8.8 fixed-point format #define Q_8_8_TO_INT(n) ((s16)((n) >> 8)) // Converts a number to Q4.12 fixed-point format #define Q_4_12(n) ((s16)((n) * 4096)) // Converts a number from Q4.12 fixed-point format #define Q_4_12_TO_INT(n) ((s16)((n) >> 12)) // Converts a number to QN.S fixed-point format (16-bits) #define Q_N_S(s, n) ((s16)((n) * (1 << (s)))) // converts a number from QN.S fixed-point format (16-bits) #define Q_N_S_TO_INT(s, n) ((s16)((n) >> (s))) // Converts a number to Q24.8 fixed-point format #define Q_24_8(n) ((s32)((n) << 8)) // Converts a number from Q24.8 fixed-point format #define Q_24_8_TO_INT(n) ((s32)((n) >> 8)) #define min(a, b) ((a) < (b) ? (a) : (b)) #define max(a, b) ((a) >= (b) ? (a) : (b)) #if MODERN #define abs(x) (((x) < 0) ? -(x) : (x)) #endif // Used in cases where division by 0 can occur in the retail version. // Avoids invalid opcodes on some emulators, and the otherwise UB. #ifdef UBFIX #define SAFE_DIV(a, b) ((b) ? (a) / (b) : 0) #else #define SAFE_DIV(a, b) ((a) / (b)) #endif // Extracts the upper 16 bits of a 32-bit number #define HIHALF(n) (((n) & 0xFFFF0000) >> 16) // Extracts the lower 16 bits of a 32-bit number #define LOHALF(n) ((n) & 0xFFFF) // There are many quirks in the source code which have overarching behavioral differences from // a number of other files. For example, diploma.c seems to declare rodata before each use while // other files declare out of order and must be at the beginning. There are also a number of // macros which differ from one file to the next due to the method of obtaining the result, such // as these below. Because of this, there is a theory (Two Team Theory) that states that these // programming projects had more than 1 "programming team" which utilized different macros for // each of the files that were worked on. #define T1_READ_8(ptr) ((ptr)[0]) #define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) #define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24)) #define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr) // T2_READ_8 is a duplicate to remain consistent with each group. #define T2_READ_8(ptr) ((ptr)[0]) #define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) #define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr) // This macro is required to prevent the compiler from optimizing // a dpad up/down check in sub_812CAD8 (fame_checker.c). #define TEST_BUTTON(field, button) ({(field) & (button);}) #define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button) #define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button) #define JOY_HELD_RAW(button) TEST_BUTTON(gMain.heldKeysRaw, button) #define JOY_REPT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button) extern u8 gStringVar1[]; extern u8 gStringVar2[]; extern u8 gStringVar3[]; extern u8 gStringVar4[]; #define DIV_ROUND_UP(val, roundBy)(((val) / (roundBy)) + (((val) % (roundBy)) ? 1 : 0)) #define ROUND_BITS_TO_BYTES(numBits) DIV_ROUND_UP(numBits, 8) #define DEX_FLAGS_NO ROUND_BITS_TO_BYTES(NUM_SPECIES) #define NUM_FLAG_BYTES ROUND_BITS_TO_BYTES(FLAGS_COUNT) #define NUM_ADDITIONAL_PHRASE_BYTES ROUND_BITS_TO_BYTES(NUM_ADDITIONAL_PHRASES) struct Coords8 { s8 x; s8 y; }; struct UCoords8 { u8 x; u8 y; }; struct Coords16 { s16 x; s16 y; }; struct UCoords16 { u16 x; u16 y; }; struct Coords32 { s32 x; s32 y; }; struct UCoords32 { u32 x; u32 y; }; struct Time { /*0x00*/ s16 days; /*0x02*/ s8 hours; /*0x03*/ s8 minutes; /*0x04*/ s8 seconds; }; struct Pokedex { /*0x00*/ u8 order; /*0x01*/ u8 mode; /*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode /*0x03*/ u8 unknown2; // set to 0xB9 when national dex is first enabled /*0x04*/ u32 unownPersonality; // set when you first see Unown /*0x08*/ u32 spindaPersonality; // set when you first see Spinda /*0x0C*/ u32 unknown3; /*0x10*/ u8 owned[DEX_FLAGS_NO]; /*0x44*/ u8 seen[DEX_FLAGS_NO]; }; struct PokemonJumpRecords { u16 jumpsInRow; u16 unused1; // Set to 0, never read u16 excellentsInRow; u16 gamesWithMaxPlayers; u32 unused2; // Set to 0, never read u32 bestJumpScore; }; struct BerryPickingResults // possibly used in the game itself? Size may be wrong as well { u32 bestScore; u16 berriesPicked; u16 berriesPickedInRow; u8 field_8; u8 field_9; u8 field_A; u8 field_B; u8 field_C; u8 field_D; u8 field_E; u8 field_F; }; struct BerryCrush { u16 pressingSpeeds[4]; // For the record with each possible group size, 2-5 players u32 berryPowderAmount; u32 unk; }; #define LINK_B_RECORDS_COUNT 5 struct LinkBattleRecord { u8 name[PLAYER_NAME_LENGTH + 1]; u16 trainerId; u16 wins; u16 losses; u16 draws; }; struct LinkBattleRecords { struct LinkBattleRecord entries[LINK_B_RECORDS_COUNT]; u8 languages[LINK_B_RECORDS_COUNT]; }; struct RecordMixingGiftData { u8 unk0; u8 quantity; u16 itemId; u8 filler4[8]; }; struct RecordMixingGift { int checksum; struct RecordMixingGiftData data; }; #include "constants/game_stat.h" #include "global.fieldmap.h" #include "global.berry.h" #include "pokemon.h" struct BattleTowerRecord // record mixing { /*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100 /*0x01*/ u8 trainerClass; /*0x02*/ u16 winStreak; /*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1]; /*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH]; /*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x1C*/ struct BattleTowerPokemon party[3]; /*0xA0*/ u32 checksum; }; struct BattleTowerEReaderTrainer { /*0x4A0 0x3F0 0x00*/ u8 unk0; /*0x4A1 0x3F1 0x01*/ u8 trainerClass; /*0x4A2 0x3F2 0x02*/ u16 winStreak; /*0x4A4 0x3F4 0x04*/ u8 name[8]; /*0x4AC 0x3FC 0x0C*/ u8 trainerId[4]; /*0x4B0 0x400 0x10*/ u16 greeting[6]; /*0x4BC 0x40C 0x1C*/ u16 farewellPlayerLost[6]; /*0x4C8 0x418 0x28*/ u16 farewellPlayerWon[6]; /*0x4D4 0x424 0x34*/ struct BattleTowerPokemon party[3]; /*0x558 0x4A8 0xB8*/ u32 checksum; }; struct BattleTowerData // Leftover from R/S { /*0x0000, 0x00B0*/ struct BattleTowerRecord playerRecord; /*0x00A4, 0x0154*/ struct BattleTowerRecord records[5]; // from record mixing /*0x03D8, 0x0488*/ u16 firstMonSpecies; // species of the first pokemon in the player's battle tower party /*0x03DA, 0x048A*/ u16 defeatedBySpecies; // species of the pokemon that defated the player /*0x03DC, 0x048C*/ u8 defeatedByTrainerName[8]; /*0x03E4, 0x0494*/ u8 firstMonNickname[POKEMON_NAME_LENGTH]; // nickname of the first pokemon in the player's battle tower party /*0x03F0, 0x04A0*/ struct BattleTowerEReaderTrainer ereaderTrainer; /*0x04AC, 0x055C*/ u8 battleTowerLevelType:1; // 0 = level 50; 1 = level 100 /*0x04AC, 0x055C*/ u8 unk_554:1; /*0x04AD, 0x055D*/ u8 battleOutcome; /*0x04AE, 0x055E*/ u8 var_4AE[2]; /*0x04B0, 0x0560*/ u16 curChallengeBattleNum[2]; // 1-based index of battle in the current challenge. (challenges consist of 7 battles) /*0x04B4, 0x0564*/ u16 curStreakChallengesNum[2]; // 1-based index of the current challenge in the current streak. /*0x04B8, 0x0568*/ u16 recordWinStreaks[2]; /*0x04BC, 0x056C*/ u8 battleTowerTrainerId; // index for gBattleTowerTrainers table /*0x04BD, 0x056D*/ u8 selectedPartyMons[0x3]; // indices of the 3 selected player party mons. /*0x04C0, 0x0570*/ u16 prizeItem; /*0x04C2, 0x0572*/ u8 battledTrainerIds[6]; /*0x04C8, 0x0578*/ u16 totalBattleTowerWins; /*0x04CA, 0x057A*/ u16 bestBattleTowerWinStreak; /*0x04CC, 0x057C*/ u16 currentWinStreaks[2]; /*0x04D0, 0x0580*/ u8 lastStreakLevelType; // 0 = level 50, 1 = level 100. level type of the last streak. Used by tv to report the level mode. /*0x04D1, 0x0581*/ u8 filler_4D1[0x317]; }; /* size = 0x7E8 */ struct SaveBlock2 { /*0x000*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x008*/ u8 playerGender; // MALE, FEMALE /*0x009*/ u8 specialSaveWarpFlags; /*0x00A*/ u8 playerTrainerId[TRAINER_ID_LENGTH]; /*0x00E*/ u16 playTimeHours; /*0x010*/ u8 playTimeMinutes; /*0x011*/ u8 playTimeSeconds; /*0x012*/ u8 playTimeVBlanks; /*0x013*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A] /*0x014*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST] u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes /*0x15*/ u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO] u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET] u16 optionsBattleSceneOff:1; // whether battle animations are disabled u16 regionMapZoom:1; // whether the map is zoomed in /*0x018*/ struct Pokedex pokedex; /*0x090*/ u8 filler_90[0x8]; /*0x098*/ struct Time localTimeOffset; /*0x0A0*/ struct Time lastBerryTreeUpdate; /*0x0A8*/ u32 gcnLinkFlags; // Read by Pokemon Colosseum/XD /*0x0AC*/ bool8 unkFlag1; // Set TRUE, never read /*0x0AD*/ bool8 unkFlag2; // Set FALSE, never read /*0x0B0*/ struct BattleTowerData battleTower; /*0x898*/ u16 mapView[0x100]; /*0xA98*/ struct LinkBattleRecords linkBattleRecords; /*0xAF0*/ struct BerryCrush berryCrush; /*0xB00*/ struct PokemonJumpRecords pokeJump; /*0xB10*/ struct BerryPickingResults berryPick; /*0xB20*/ u8 filler_B20[0x400]; /*0xF20*/ u32 encryptionKey; }; // size: 0xF24 extern struct SaveBlock2 *gSaveBlock2Ptr; struct SecretBaseParty { u32 personality[PARTY_SIZE]; u16 moves[PARTY_SIZE * MAX_MON_MOVES]; u16 species[PARTY_SIZE]; u16 heldItems[PARTY_SIZE]; u8 levels[PARTY_SIZE]; u8 EVs[PARTY_SIZE]; }; // Leftover from R/S, still referenced in the unused function CreateSecretBaseEnemyParty struct SecretBaseRecord { /*0x1A9C*/ u8 secretBaseId; /*0x1A9D*/ u8 toRegister:4; /*0x1A9D*/ u8 gender:1; /*0x1A9D*/ u8 battledOwnerToday:1; /*0x1A9D*/ u8 registryStatus:2; /*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH]; /*0x1AA5*/ u8 trainerId[TRAINER_ID_LENGTH]; // byte 0 is used for determining trainer class /*0x1AA9*/ u8 language; /*0x1AAA*/ u16 numSecretBasesReceived; /*0x1AAC*/ u8 numTimesEntered; /*0x1AAD*/ u8 unused; /*0x1AAE*/ u8 decorations[DECOR_MAX_SECRET_BASE]; /*0x1ABE*/ u8 decorationPos[DECOR_MAX_SECRET_BASE]; /*0x1AD0*/ struct SecretBaseParty party; }; struct WarpData { s8 mapGroup; s8 mapNum; s8 warpId; s16 x, y; }; struct ItemSlot { u16 itemId; u16 quantity; }; struct Pokeblock { u8 color; u8 spicy; u8 dry; u8 sweet; u8 bitter; u8 sour; u8 feel; }; struct Roamer { /*0x00*/ u32 ivs; /*0x04*/ u32 personality; /*0x08*/ u16 species; /*0x0A*/ u16 hp; /*0x0C*/ u8 level; /*0x0D*/ u8 status; /*0x0E*/ u8 cool; /*0x0F*/ u8 beauty; /*0x10*/ u8 cute; /*0x11*/ u8 smart; /*0x12*/ u8 tough; /*0x13*/ bool8 active; /*0x14*/ u8 filler[0x8]; }; struct RamScriptData { u8 magic; u8 mapGroup; u8 mapNum; u8 objectId; u8 script[995]; }; struct RamScript { u32 checksum; struct RamScriptData data; }; // Leftover from R/S struct DewfordTrend { u16 trendiness:7; u16 maxTrendiness:7; u16 gainingTrendiness:1; u16 rand; u16 words[2]; }; /*size = 0x8*/ struct MauvilleManCommon { u8 id; }; struct MauvilleManBard { /*0x00*/ u8 id; /*0x02*/ u16 songLyrics[BARD_SONG_LENGTH]; /*0x0E*/ u16 temporaryLyrics[BARD_SONG_LENGTH]; /*0x1A*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x22*/ u8 filler_2DB6[0x3]; /*0x25*/ u8 playerTrainerId[TRAINER_ID_LENGTH]; /*0x29*/ bool8 hasChangedSong; /*0x2A*/ u8 language; }; /*size = 0x2C*/ struct MauvilleManStoryteller { u8 id; bool8 alreadyRecorded; u8 filler2[2]; u8 gameStatIDs[NUM_STORYTELLER_TALES]; u8 trainerNames[NUM_STORYTELLER_TALES][PLAYER_NAME_LENGTH]; u8 statValues[NUM_STORYTELLER_TALES][4]; u8 language[NUM_STORYTELLER_TALES]; }; struct MauvilleManGiddy { /*0x00*/ u8 id; /*0x01*/ u8 taleCounter; /*0x02*/ u8 questionNum; /*0x04*/ u16 randomWords[GIDDY_MAX_TALES]; /*0x18*/ u8 questionList[GIDDY_MAX_QUESTIONS]; /*0x20*/ u8 language; }; /*size = 0x2C*/ struct MauvilleManHipster { u8 id; bool8 alreadySpoken; u8 language; }; struct MauvilleOldManTrader { u8 id; u8 decorIds[NUM_TRADER_ITEMS]; u8 playerNames[NUM_TRADER_ITEMS][11]; u8 alreadyTraded; u8 language[NUM_TRADER_ITEMS]; }; typedef union OldMan { struct MauvilleManCommon common; struct MauvilleManBard bard; struct MauvilleManGiddy giddy; struct MauvilleManHipster hipster; struct MauvilleOldManTrader trader; struct MauvilleManStoryteller storyteller; u8 filler[0x40]; } OldMan; struct Mail { /*0x00*/ u16 words[MAIL_WORDS_COUNT]; /*0x12*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x1A*/ u8 trainerId[TRAINER_ID_LENGTH]; /*0x1E*/ u16 species; /*0x20*/ u16 itemId; }; struct DayCareMail { struct Mail message; u8 OT_name[PLAYER_NAME_LENGTH + 1]; u8 monName[POKEMON_NAME_LENGTH + 1]; u8 gameLanguage:4; u8 monLanguage:4; }; struct DaycareMon { struct BoxPokemon mon; struct DayCareMail mail; u32 steps; }; struct DayCare { struct DaycareMon mons[DAYCARE_MON_COUNT]; u16 offspringPersonality; u8 stepCounter; }; // Leftover from R/S, referenced in unused function InitDaycareMailRecordMixing struct RecordMixingDayCareMail { struct DayCareMail mail[DAYCARE_MON_COUNT]; u32 numDaycareMons; bool16 holdsItem[DAYCARE_MON_COUNT]; }; struct QuestLogNPCData { u32 x:8; u32 negx:1; u32 y:8; u32 negy:1; u32 elevation:6; u32 movementType:8; }; struct QuestLogObjectEvent { /*0x00*/ u8 active:1; /*0x00*/ u8 triggerGroundEffectsOnStop:1; /*0x00*/ u8 disableCoveringGroundEffects:1; /*0x00*/ u8 landingJump:1; /*0x00*/ u8 frozen:1; /*0x00*/ u8 facingDirectionLocked:1; /*0x00*/ u8 disableAnim:1; /*0x00*/ u8 enableAnim:1; /*0x01*/ u8 inanimate:1; /*0x01*/ u8 invisible:1; /*0x01*/ u8 offScreen:1; /*0x01*/ u8 trackedByCamera:1; /*0x01*/ u8 isPlayer:1; /*0x01*/ u8 spriteAnimPausedBackup:1; /*0x01*/ u8 spriteAffineAnimPausedBackup:1; /*0x01*/ u8 disableJumpLandingGroundEffect:1; /*0x02*/ u8 fixedPriority:1; /*0x02*/ u8 mapobj_unk_18:4; /*0x02*/ u8 unused_02_5:3; /*0x03*/ u8 mapobj_unk_0B_0:4; /*0x03*/ u8 elevation:4; /*0x04*/ u8 graphicsId; /*0x05*/ u8 animPattern; /*0x06*/ u8 trainerType; /*0x07*/ u8 localId; /*0x08*/ u8 mapNum; /*0x09*/ u8 mapGroup; /*0x0a*/ s16 x; /*0x0c*/ s16 y; /*0x0e*/ u8 trainerRange_berryTreeId; /*0x0f*/ u8 previousMetatileBehavior; /*0x10*/ u8 directionSequenceIndex; /*0x11*/ u8 animId; }; struct QuestLog { /*0x0000*/ u8 startType; /*0x0001*/ u8 mapGroup; /*0x0002*/ u8 mapNum; /*0x0003*/ u8 warpId; /*0x0004*/ s16 x; /*0x0006*/ s16 y; /*0x0008*/ struct QuestLogObjectEvent unk_008[OBJECT_EVENTS_COUNT]; // These arrays hold the game state for // playing back the quest log /*0x0148*/ u8 flags[NUM_FLAG_BYTES]; /*0x02c8*/ u16 vars[VARS_COUNT]; /*0x0468*/ struct QuestLogNPCData npcData[64]; /*0x0568*/ u16 script[128]; /*0x0668*/ u16 end[0]; }; #include "fame_checker.h" struct FameCheckerSaveData { /*3a54*/ u16 pickState:2; u16 flavorTextFlags:12; u16 unk_0_E:2; }; struct WonderNewsMetadata { u8 unk_0_0:2; u8 unk_0_2:3; u8 unk_0_5:3; u8 berry; }; struct WonderNews { u16 newsId; u8 sendType; // SEND_TYPE_* u8 bgType; u8 titleText[WONDER_NEWS_TEXT_LENGTH]; u8 bodyText[WONDER_NEWS_BODY_TEXT_LINES][WONDER_NEWS_TEXT_LENGTH]; }; struct WonderCard { u16 flagId; // Event flag (sReceivedGiftFlags) + WONDER_CARD_FLAG_OFFSET u16 iconSpecies; u32 idNumber; u8 type:2; // CARD_TYPE_* u8 bgType:4; u8 sendType:2; // SEND_TYPE_* u8 maxStamps; u8 titleText[WONDER_CARD_TEXT_LENGTH]; u8 subtitleText[WONDER_CARD_TEXT_LENGTH]; u8 bodyText[WONDER_CARD_BODY_TEXT_LINES][WONDER_CARD_TEXT_LENGTH]; u8 footerLine1Text[WONDER_CARD_TEXT_LENGTH]; u8 footerLine2Text[WONDER_CARD_TEXT_LENGTH]; }; struct WonderCardMetadata { u16 battlesWon; u16 battlesLost; u16 numTrades; u16 iconSpecies; u16 stampData[2][MAX_STAMP_CARD_STAMPS]; // First element is STAMP_SPECIES, second is STAMP_ID }; struct MysteryGiftSave { u32 newsCrc; struct WonderNews news; u32 cardCrc; struct WonderCard card; u32 cardMetadataCrc; struct WonderCardMetadata cardMetadata; u16 questionnaireWords[NUM_QUESTIONNAIRE_WORDS]; struct WonderNewsMetadata newsMetadata; u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades }; // 0x36C 0x348C struct TrainerTower { u32 timer; u32 bestTime; u8 floorsCleared; u8 unk9; bool8 receivedPrize:1; bool8 checkedFinalTime:1; bool8 spokeToOwner:1; bool8 hasLost:1; bool8 unkA_4:1; bool8 validated:1; }; struct TrainerNameRecord { u32 trainerId; u8 trainerName[PLAYER_NAME_LENGTH + 1]; }; // For external event data storage. The majority of these may have never been used. // In FRLG, the only known used fields are the PokeCoupon and BoxRS ones, but hacking the distribution discs allows FRLG to receive events and set the others struct ExternalEventData { u8 unknownExternalDataFields1[7]; // if actually used, may be broken up into different fields. u32 unknownExternalDataFields2:8; u32 currentPokeCoupons:24; // PokéCoupons stored by Pokémon Colosseum and XD from Mt. Battle runs. Earned PokéCoupons are also added to totalEarnedPokeCoupons. Colosseum/XD caps this at 9,999,999, but will read up to 16,777,215. u32 gotGoldPokeCouponTitleReward:1; // Master Ball from Jp Colosseum Bonus Disc; for reaching 30,000 totalEarnedPokeCoupons u32 gotSilverPokeCouponTitleReward:1; // Light Ball Pikachu from JP Colosseum Bonus Disc; for reaching 5000 totalEarnedPokeCoupons u32 gotBronzePokeCouponTitleReward:1; // PP Max from JP Colosseum Bonus Disc; for reaching 2500 totalEarnedPokeCoupons u32 receivedAgetoCelebi:1; // from JP Colosseum Bonus Disc u32 unknownExternalDataFields3:4; u32 totalEarnedPokeCoupons:24; // Used by the JP Colosseum bonus disc. Determines PokéCoupon rank to distribute rewards. Unread in International games. Colosseum/XD caps this at 9,999,999. u8 unknownExternalDataFields4[5]; // if actually used, may be broken up into different fields. } __attribute__((packed)); /*size = 0x14*/ // For external event flags. The majority of these may have never been used. // In FRLG, Jirachi cannot normally be received, but hacking the distribution discs allows FRLG to receive Jirachi and set the flag struct ExternalEventFlags { u8 usedBoxRS:1; // Set by Pokémon Box: Ruby & Sapphire; denotes whether this save has connected to it and triggered the free False Swipe Swablu Egg giveaway. u8 boxRSEggsUnlocked:2; // Set by Pokémon Box: Ruby & Sapphire; denotes the number of Eggs unlocked from deposits; 1 for ExtremeSpeed Zigzagoon (at 100 deposited), 2 for Pay Day Skitty (at 500 deposited), 3 for Surf Pichu (at 1499 deposited) u8 padding:5; u8 unknownFlag1; u8 receivedGCNJirachi; // Both the US Colosseum Bonus Disc and PAL/AUS Pokémon Channel use this field. One cannot receive a WISHMKR Jirachi and CHANNEL Jirachi with the same savefile. u8 unknownFlag3; u8 unknownFlag4; u8 unknownFlag5; u8 unknownFlag6; u8 unknownFlag7; u8 unknownFlag8; u8 unknownFlag9; u8 unknownFlag10; u8 unknownFlag11; u8 unknownFlag12; u8 unknownFlag13; u8 unknownFlag14; u8 unknownFlag15; u8 unknownFlag16; u8 unknownFlag17; u8 unknownFlag18; u8 unknownFlag19; u8 unknownFlag20; } __attribute__((packed));/*size = 0x15*/ struct SaveBlock1 { /*0x0000*/ struct Coords16 pos; /*0x0004*/ struct WarpData location; /*0x000C*/ struct WarpData continueGameWarp; /*0x0014*/ struct WarpData dynamicWarp; /*0x001C*/ struct WarpData lastHealLocation; /*0x0024*/ struct WarpData escapeWarp; /*0x002C*/ u16 savedMusic; /*0x002E*/ u8 weather; /*0x002F*/ u8 weatherCycleStage; /*0x0030*/ u8 flashLevel; /*0x0032*/ u16 mapLayoutId; /*0x0034*/ u8 playerPartyCount; /*0x0038*/ struct Pokemon playerParty[PARTY_SIZE]; /*0x0290*/ u32 money; /*0x0294*/ u16 coins; /*0x0296*/ u16 registeredItem; // registered for use with SELECT button /*0x0298*/ struct ItemSlot pcItems[PC_ITEMS_COUNT]; /*0x0310*/ struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT]; /*0x03b8*/ struct ItemSlot bagPocket_KeyItems[BAG_KEYITEMS_COUNT]; /*0x0430*/ struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT]; /*0x0464*/ struct ItemSlot bagPocket_TMHM[BAG_TMHM_COUNT]; /*0x054c*/ struct ItemSlot bagPocket_Berries[BAG_BERRIES_COUNT]; /*0x05F8*/ u8 seen1[DEX_FLAGS_NO]; /*0x062C*/ u16 berryBlenderRecords[3]; // unused /*0x0632*/ u8 unused_632[6]; /*0x0638*/ u16 trainerRematchStepCounter; /*0x063A*/ u8 ALIGNED(2) trainerRematches[MAX_REMATCH_ENTRIES]; /*0x06A0*/ struct ObjectEvent objectEvents[OBJECT_EVENTS_COUNT]; /*0x08E0*/ struct ObjectEventTemplate objectEventTemplates[OBJECT_EVENT_TEMPLATES_COUNT]; /*0x0EE0*/ u8 flags[NUM_FLAG_BYTES]; /*0x1000*/ u16 vars[VARS_COUNT]; /*0x1200*/ u32 gameStats[NUM_GAME_STATS]; /*0x1300*/ struct QuestLog questLog[QUEST_LOG_SCENE_COUNT]; /*0x2CA0*/ u16 easyChatProfile[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x2CAC*/ u16 easyChatBattleStart[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x2CB8*/ u16 easyChatBattleWon[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x2CC4*/ u16 easyChatBattleLost[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x2CD0*/ struct Mail mail[MAIL_COUNT]; /*0x2F10*/ u8 additionalPhrases[NUM_ADDITIONAL_PHRASE_BYTES]; /*0x2F18*/ OldMan oldMan; // unused /*0x2F54*/ struct DewfordTrend dewfordTrends[5]; // unused /*0x2F80*/ struct DayCare daycare; /*0x309C*/ u8 giftRibbons[GIFT_RIBBONS_COUNT]; /*0x30A7*/ struct ExternalEventData externalEventData; /*0x30BB*/ struct ExternalEventFlags externalEventFlags; /*0x30D0*/ struct Roamer roamer; /*0x30EC*/ struct EnigmaBerry enigmaBerry; /*0x3120*/ struct MysteryGiftSave mysteryGift; /*0x348C*/ u8 unused_348C[400]; /*0x361C*/ struct RamScript ramScript; /*0x3A08*/ struct RecordMixingGift recordMixingGift; // unused /*0x3A18*/ u8 seen2[DEX_FLAGS_NO]; /*0x3A4C*/ u8 rivalName[PLAYER_NAME_LENGTH + 1]; /*0x3A54*/ struct FameCheckerSaveData fameChecker[NUM_FAMECHECKER_PERSONS]; /*0x3A94*/ u8 unused_3A94[64]; /*0x3AD4*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21]; /*0x3BA8*/ struct TrainerNameRecord trainerNameRecords[20]; /*0x3C98*/ struct DaycareMon route5DayCareMon; /*0x3D24*/ u8 unused_3D24[16]; /*0x3D34*/ u32 towerChallengeId; /*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES]; }; // size: 0x3D68 struct MapPosition { s16 x; s16 y; s8 height; }; extern struct SaveBlock1* gSaveBlock1Ptr; extern u8 gReservedSpritePaletteCount; #endif // GUARD_GLOBAL_H