#ifndef GUARD_GLOBAL_H #define GUARD_GLOBAL_H #include "config.h" #include "gba/gba.h" #include #include "constants/global.h" // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); // to help in decompiling #define asm_comment(x) asm volatile("@ -- " x " -- ") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") #if defined (__APPLE__) || defined (__CYGWIN__) // Get the IDE to stfu // We define it this way to fool preproc. #define INCBIN(...) {0} #define INCBIN_U8 INCBIN #define INCBIN_U16 INCBIN #define INCBIN_U32 INCBIN #define INCBIN_S8 INCBIN #define INCBIN_S16 INCBIN #define INCBIN_S32 INCBIN #define _(x) (x) #define __(x) (x) #endif // __APPLE__ #define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0])) // GF's lingo #define NELEMS ARRAY_COUNT #define SWAP(a, b, temp) \ { \ temp = a; \ a = b; \ b = temp; \ } // useful math macros // Converts a number to Q8.8 fixed-point format #define Q_8_8(n) ((s16)((n) * 256)) // Converts a number to Q4.12 fixed-point format #define Q_4_12(n) ((s16)((n) * 4096)) #define min(a, b) ((a) < (b) ? (a) : (b)) #define max(a, b) ((a) >= (b) ? (a) : (b)) // There are many quirks in the source code which have overarching behavioral differences from // a number of other files. For example, diploma.c seems to declare rodata before each use while // other files declare out of order and must be at the beginning. There are also a number of // macros which differ from one file to the next due to the method of obtaining the result, such // as these below. Because of this, there is a theory (Two Team Theory) that states that these // programming projects had more than 1 "programming team" which utilized different macros for // each of the files that were worked on. #define T1_READ_8(ptr) ((ptr)[0]) #define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) #define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24)) #define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr) // T2_READ_8 is a duplicate to remain consistent with each group. #define T2_READ_8(ptr) ((ptr)[0]) #define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) #define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr) // This macro is required to prevent the compiler from optimizing // a dpad up/down check in sub_812CAD8 (fame_checker.c). // We suspect it was used globally. // GameFreak never ceases to amaze. // TODO: Propagate use of this macro #define TEST_BUTTON(field, button) ({(field) & (button);}) #define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button) #define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button) #define JOY_REPT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button) extern u8 gStringVar1[]; extern u8 gStringVar2[]; extern u8 gStringVar3[]; extern u8 gStringVar4[]; struct Coords8 { s8 x; s8 y; }; struct UCoords8 { u8 x; u8 y; }; struct Coords16 { s16 x; s16 y; }; struct UCoords16 { u16 x; u16 y; }; struct Coords32 { s32 x; s32 y; }; struct UCoords32 { u32 x; u32 y; }; struct Time { /*0x00*/ s16 days; /*0x02*/ s8 hours; /*0x03*/ s8 minutes; /*0x04*/ s8 seconds; }; #define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0)) struct Pokedex { /*0x00*/ u8 order; /*0x01*/ u8 unknown1; /*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode /*0x03*/ u8 unknown2; // set to 0xB9 when national dex is first enabled /*0x04*/ u32 unownPersonality; // set when you first see Unown /*0x08*/ u32 spindaPersonality; // set when you first see Spinda /*0x0C*/ u32 unknown3; /*0x10*/ u8 owned[DEX_FLAGS_NO]; /*0x44*/ u8 seen[DEX_FLAGS_NO]; }; struct PokemonJumpResults // possibly used in the game itself? { u16 jumpsInRow; u16 field2; u16 excellentsInRow; u16 field6; u32 field8; u32 bestJumpScore; }; struct BerryPickingResults // possibly used in the game itself? Size may be wrong as well { u32 bestScore; u16 berriesPicked; u16 berriesPickedInRow; u8 field_8; u8 field_9; u8 field_A; u8 field_B; u8 field_C; u8 field_D; u8 field_E; u8 field_F; }; struct BerryCrush { u16 berryCrushResults[4]; u32 berryPowderAmount; u32 unk; }; #define PLAYER_NAME_LENGTH 7 #define LINK_B_RECORDS_COUNT 5 struct LinkBattleRecord { u8 name[PLAYER_NAME_LENGTH + 1]; u16 trainerId; u16 wins; u16 losses; u16 draws; }; struct LinkBattleRecords { struct LinkBattleRecord entries[LINK_B_RECORDS_COUNT]; u8 languages[LINK_B_RECORDS_COUNT]; }; #include "constants/game_stat.h" #include "global.fieldmap.h" #include "global.berry.h" #include "pokemon.h" struct BattleTowerRecord // record mixing { /*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100 /*0x01*/ u8 trainerClass; /*0x02*/ u16 winStreak; /*0x04*/ u8 name[8]; /*0x0C*/ u8 trainerId[4]; /*0x10*/ u16 greeting[6]; /*0x1C*/ struct BattleTowerPokemon party[3]; /*0xA0*/ u32 checksum; }; struct BattleTowerEReaderTrainer { /*0x4A0 0x3F0 0x00*/ u8 unk0; /*0x4A1 0x3F1 0x01*/ u8 trainerClass; /*0x4A2 0x3F2 0x02*/ u16 winStreak; /*0x4A4 0x3F4 0x04*/ u8 name[8]; /*0x4AC 0x3FC 0x0C*/ u8 trainerId[4]; /*0x4B0 0x400 0x10*/ u16 greeting[6]; /*0x4BC 0x40C 0x1C*/ u16 farewellPlayerLost[6]; /*0x4C8 0x418 0x28*/ u16 farewellPlayerWon[6]; /*0x4D4 0x424 0x34*/ struct BattleTowerPokemon party[3]; /*0x558 0x4A8 0xB8*/ u32 checksum; }; struct BattleTowerData // Leftover from R/S { /*0x0000, 0x00B0*/ struct BattleTowerRecord playerRecord; /*0x00A4, 0x0154*/ struct BattleTowerRecord records[5]; // from record mixing /*0x03D8, 0x0488*/ u16 firstMonSpecies; // species of the first pokemon in the player's battle tower party /*0x03DA, 0x048A*/ u16 defeatedBySpecies; // species of the pokemon that defated the player /*0x03DC, 0x048C*/ u8 defeatedByTrainerName[8]; /*0x03E4, 0x0494*/ u8 firstMonNickname[POKEMON_NAME_LENGTH]; // nickname of the first pokemon in the player's battle tower party /*0x03F0, 0x04A0*/ struct BattleTowerEReaderTrainer ereaderTrainer; /*0x04AC, 0x055C*/ u8 battleTowerLevelType:1; // 0 = level 50; 1 = level 100 /*0x04AC, 0x055C*/ u8 unk_554:1; /*0x04AD, 0x055D*/ u8 battleOutcome; /*0x04AE, 0x055E*/ u8 var_4AE[2]; /*0x04B0, 0x0560*/ u16 curChallengeBattleNum[2]; // 1-based index of battle in the current challenge. (challenges consist of 7 battles) /*0x04B4, 0x0564*/ u16 curStreakChallengesNum[2]; // 1-based index of the current challenge in the current streak. /*0x04B8, 0x0568*/ u16 recordWinStreaks[2]; /*0x04BC, 0x056C*/ u8 battleTowerTrainerId; // index for gBattleTowerTrainers table /*0x04BD, 0x056D*/ u8 selectedPartyMons[0x3]; // indices of the 3 selected player party mons. /*0x04C0, 0x0570*/ u16 prizeItem; /*0x04C2, 0x0572*/ u8 battledTrainerIds[6]; /*0x04C8, 0x0578*/ u16 totalBattleTowerWins; /*0x04CA, 0x057A*/ u16 bestBattleTowerWinStreak; /*0x04CC, 0x057C*/ u16 currentWinStreaks[2]; /*0x04D0, 0x0580*/ u8 lastStreakLevelType; // 0 = level 50, 1 = level 100. level type of the last streak. Used by tv to report the level mode. /*0x04D1, 0x0581*/ u8 filler_4D1[0x317]; }; /* size = 0x7E8 */ struct SaveBlock2 { /*0x000*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x008*/ u8 playerGender; // MALE, FEMALE /*0x009*/ u8 specialSaveWarpFlags; /*0x00A*/ u8 playerTrainerId[4]; /*0x00E*/ u16 playTimeHours; /*0x010*/ u8 playTimeMinutes; /*0x011*/ u8 playTimeSeconds; /*0x012*/ u8 playTimeVBlanks; /*0x013*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A] /*0x014*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST] u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes /*0x15*/ u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO] u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET] u16 optionsBattleSceneOff:1; // whether battle animations are disabled u16 regionMapZoom:1; // whether the map is zoomed in /*0x018*/ struct Pokedex pokedex; /*0x090*/ u8 filler_90[0x8]; /*0x098*/ struct Time localTimeOffset; /*0x0A0*/ struct Time lastBerryTreeUpdate; /*0x0A8*/ u32 field_A8; /*0x0AC*/ u8 field_AC; /*0x0AD*/ u8 field_AD; /*0x0B0*/ struct BattleTowerData battleTower; /*0x898*/ u16 mapView[0x100]; /*0xA98*/ struct LinkBattleRecords linkBattleRecords; /*0xAF0*/ struct BerryCrush berryCrush; /*0xB00*/ struct PokemonJumpResults pokeJump; /*0xB10*/ struct BerryPickingResults berryPick; /*0xB20*/ u8 filler_B20[0x400]; /*0xF20*/ u32 encryptionKey; }; extern struct SaveBlock2 *gSaveBlock2Ptr; struct SecretBaseParty { u32 personality[PARTY_SIZE]; u16 moves[PARTY_SIZE * 4]; u16 species[PARTY_SIZE]; u16 heldItems[PARTY_SIZE]; u8 levels[PARTY_SIZE]; u8 EVs[PARTY_SIZE]; }; struct SecretBaseRecord { /*0x1A9C*/ u8 secretBaseId; /*0x1A9D*/ u8 sbr_field_1_0:4; /*0x1A9D*/ u8 gender:1; /*0x1A9D*/ u8 sbr_field_1_5:1; /*0x1A9D*/ u8 sbr_field_1_6:2; /*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH]; /*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class /*0x1AA9*/ u8 language; /*0x1AAA*/ u16 sbr_field_e; /*0x1AAC*/ u8 sbr_field_10; /*0x1AAD*/ u8 sbr_field_11; /*0x1AAE*/ u8 decorations[16]; /*0x1ABE*/ u8 decorationPos[16]; /*0x1AD0*/ struct SecretBaseParty party; }; struct WarpData { s8 mapGroup; s8 mapNum; s8 warpId; s16 x, y; }; struct ItemSlot { u16 itemId; u16 quantity; }; struct Pokeblock { u8 color; u8 spicy; u8 dry; u8 sweet; u8 bitter; u8 sour; u8 feel; }; struct Roamer { /*0x00*/ u32 ivs; /*0x04*/ u32 personality; /*0x08*/ u16 species; /*0x0A*/ u16 hp; /*0x0C*/ u8 level; /*0x0D*/ u8 status; /*0x0E*/ u8 cool; /*0x0F*/ u8 beauty; /*0x10*/ u8 cute; /*0x11*/ u8 smart; /*0x12*/ u8 tough; /*0x13*/ bool8 active; /*0x14*/ u8 filler[0x8]; }; struct RamScriptData { u8 magic; u8 mapGroup; u8 mapNum; u8 objectId; u8 script[995]; }; struct RamScript { u32 checksum; struct RamScriptData data; }; struct EasyChatPair { u16 unk0_0:7; u16 unk0_7:7; u16 unk1_6:1; u16 unk2; u16 words[2]; }; /*size = 0x8*/ struct MailStruct { /*0x00*/ u16 words[9]; /*0x12*/ u8 playerName[8]; /*0x1A*/ u8 trainerId[4]; /*0x1E*/ u16 species; /*0x20*/ u16 itemId; }; struct MauvilleManCommon { u8 id; }; struct MauvilleManBard { /*0x00*/ u8 id; /*0x02*/ u16 songLyrics[BARD_SONG_LENGTH]; /*0x0E*/ u16 temporaryLyrics[BARD_SONG_LENGTH]; /*0x1A*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x22*/ u8 filler_2DB6[0x3]; /*0x25*/ u8 playerTrainerId[TRAINER_ID_LENGTH]; /*0x29*/ bool8 hasChangedSong; /*0x2A*/ u8 language; }; /*size = 0x2C*/ struct MauvilleManStoryteller { u8 id; bool8 alreadyRecorded; u8 filler2[2]; u8 gameStatIDs[NUM_STORYTELLER_TALES]; u8 trainerNames[NUM_STORYTELLER_TALES][PLAYER_NAME_LENGTH]; u8 statValues[NUM_STORYTELLER_TALES][4]; u8 language[NUM_STORYTELLER_TALES]; }; struct MauvilleManGiddy { /*0x00*/ u8 id; /*0x01*/ u8 taleCounter; /*0x02*/ u8 questionNum; /*0x04*/ u16 randomWords[10]; /*0x18*/ u8 questionList[8]; /*0x20*/ u8 language; }; /*size = 0x2C*/ struct MauvilleManHipster { u8 id; bool8 alreadySpoken; u8 language; }; struct MauvilleOldManTrader { u8 id; u8 decorIds[NUM_TRADER_ITEMS]; u8 playerNames[NUM_TRADER_ITEMS][11]; u8 alreadyTraded; u8 language[NUM_TRADER_ITEMS]; }; typedef union OldMan { struct MauvilleManCommon common; struct MauvilleManBard bard; struct MauvilleManGiddy giddy; struct MauvilleManHipster hipster; struct MauvilleOldManTrader trader; struct MauvilleManStoryteller storyteller; u8 filler[0x40]; } OldMan; struct RecordMixing_UnknownStructSub { u32 unk0; u8 data[0x34]; //u8 data[0x38]; }; struct RecordMixing_UnknownStruct { struct RecordMixing_UnknownStructSub data[2]; u32 unk70; u16 unk74[0x2]; }; struct RecordMixingGiftData { u8 unk0; u8 quantity; u16 itemId; u8 filler4[8]; }; struct RecordMixingGift { int checksum; struct RecordMixingGiftData data; }; struct ContestWinner { u32 personality; u32 trainerId; u16 species; u8 contestCategory; u8 monName[11]; u8 trainerName[8]; u8 contestRank; }; struct DayCareMail { struct MailStruct message; u8 OT_name[OT_NAME_LENGTH + 1]; u8 monName[POKEMON_NAME_LENGTH + 1]; u8 gameLanguage:4; u8 monLanguage:4; }; struct DaycareMon { struct BoxPokemon mon; struct DayCareMail mail; u32 steps; }; #define DAYCARE_MON_COUNT 2 struct DayCare { struct DaycareMon mons[DAYCARE_MON_COUNT]; u16 offspringPersonality; u8 stepCounter; }; struct RecordMixingDayCareMail { struct DayCareMail mail[DAYCARE_MON_COUNT]; u32 numDaycareMons; bool16 holdsItem[DAYCARE_MON_COUNT]; }; struct MENewsJisanStruct { u8 unk_0_0:2; u8 unk_0_2:3; u8 unk_0_5:3; u8 berry; }; struct QuestLogNPCData { u32 x:8; u32 negx:1; u32 y:8; u32 negy:1; u32 elevation:6; u32 movementType:8; }; struct UnkStruct_203B024 { u16 unk_00; u16 unk_02; u16 unk_04[14]; }; union QuestLogScene { u8 allocation[32]; u16 ident; }; typedef union QuestLogScene QuestLogScene; // This name is a complete guess and may change. #define BERRY_TREES_COUNT 128 #define FLAGS_COUNT 288 // 300 #define VARS_COUNT 256 #define MAIL_COUNT (PARTY_SIZE + 10) #define PC_MAIL_NUM(i) (PARTY_SIZE + (i)) // Declare here so that it can be recursively referenced. union QuestLogMovement; // Define here union QuestLogMovement { u16 ident_raw; struct { u16 ident:12; u16 flags:4; } ident_struct; }; struct QuestLogObjectEvent { /*0x00*/ u8 active:1; /*0x00*/ u8 triggerGroundEffectsOnStop:1; /*0x00*/ u8 disableCoveringGroundEffects:1; /*0x00*/ u8 landingJump:1; /*0x00*/ u8 frozen:1; /*0x00*/ u8 facingDirectionLocked:1; /*0x00*/ u8 disableAnim:1; /*0x00*/ u8 enableAnim:1; /*0x01*/ u8 inanimate:1; /*0x01*/ u8 invisible:1; /*0x01*/ u8 offScreen:1; /*0x01*/ u8 trackedByCamera:1; /*0x01*/ u8 isPlayer:1; /*0x01*/ u8 spriteAnimPausedBackup:1; /*0x01*/ u8 spriteAffineAnimPausedBackup:1; /*0x01*/ u8 disableJumpLandingGroundEffect:1; /*0x02*/ u8 fixedPriority:1; /*0x02*/ u8 mapobj_unk_18:4; /*0x02*/ u8 unused_02_5:3; /*0x03*/ u8 mapobj_unk_0B_0:4; /*0x03*/ u8 elevation:4; /*0x04*/ u8 graphicsId; /*0x05*/ u8 animPattern; /*0x06*/ u8 trainerType; /*0x07*/ u8 localId; /*0x08*/ u8 mapNum; /*0x09*/ u8 mapGroup; /*0x0a*/ s16 x; /*0x0c*/ s16 y; /*0x0e*/ u8 trainerRange_berryTreeId; /*0x0f*/ u8 previousMetatileBehavior; /*0x10*/ u8 directionSequenceIndex; /*0x11*/ u8 animId; }; struct QuestLog { /*0x0000*/ u8 unk_000; /*0x0001*/ u8 mapGroup; /*0x0002*/ u8 mapNum; /*0x0003*/ u8 warpId; /*0x0004*/ s16 x; /*0x0006*/ s16 y; /*0x0008*/ struct QuestLogObjectEvent unk_008[OBJECT_EVENTS_COUNT]; // These arrays hold the game state for // playing back the quest log /*0x0148*/ u8 flags[FLAGS_COUNT]; /*0x02c8*/ u16 vars[VARS_COUNT]; /*0x0468*/ struct QuestLogNPCData npcData[64]; /*0x0568*/ u16 unk_568[128]; /*0x0668*/ u16 end[0]; }; #include "fame_checker.h" struct FameCheckerSaveData { /*3a54*/ u16 pickState:2; u16 flavorTextFlags:12; u16 unk_0_E:2; }; #define NUM_EASY_CHAT_EXTRA_PHRASES 33 #define EASY_CHAT_EXTRA_PHRASES_SIZE ((NUM_EASY_CHAT_EXTRA_PHRASES >> 3) + (NUM_EASY_CHAT_EXTRA_PHRASES % 8 ? 1 : 0)) struct MEWonderNewsData { u16 newsId; u8 shareState; u8 unk_03; u8 unk_04[40]; u8 unk_2C[10][40]; }; struct MEWonderNewsStruct { u32 crc; struct MEWonderNewsData data; }; struct MEWonderCardData { u16 cardId; u16 unk_02; u32 unk_04; u8 unk_08_0:2; u8 unk_08_2:4; u8 shareState:2; u8 recvMonCapacity; u8 unk_0A[40]; u8 unk_32[40]; u8 unk_5A[4][40]; u8 unk_FA[40]; u8 unk_122[40]; }; struct MEWonderCardStruct { u32 crc; struct MEWonderCardData data; }; struct MEventBuffer_3430_Sub { u16 linkWins; u16 linkLosses; u16 linkTrades; u16 unk_06; u16 distributedMons[2][7]; // [0][x] = species // [1][x] = ??? }; struct MEventBuffer_3430 { u32 crc; struct MEventBuffer_3430_Sub data; }; struct MEventBuffers { /*0x000 0x3120*/ struct MEWonderNewsStruct menews; /*0x1c0 0x32e0*/ struct MEWonderCardStruct mecard; /*0x310 0x3430*/ struct MEventBuffer_3430 buffer_310; /*0x338 0x3458*/ u16 ec_profile_maybe[4]; /*0x340 0x3460*/ struct MENewsJisanStruct me_jisan; /*0x344 0x3464*/ u32 unk_344[2][5]; }; // 0x36C 0x348C struct TrainerTower { u32 timer; u32 bestTime; u8 floorsCleared; u8 unk9; bool8 receivedPrize:1; bool8 checkedFinalTime:1; bool8 spokeToOwner:1; bool8 hasLost:1; bool8 unkA_4:1; bool8 validated:1; }; struct TrainerRematchState { u16 stepCounter; u8 rematches[100]; }; struct TrainerNameRecord { u32 trainerId; u8 trainerName[PLAYER_NAME_LENGTH + 1]; }; #define UNION_ROOM_KB_ROW_COUNT 10 struct SaveBlock1 { /*0x0000*/ struct Coords16 pos; /*0x0004*/ struct WarpData location; /*0x000C*/ struct WarpData warp1; /*0x0014*/ struct WarpData warp2; /*0x001C*/ struct WarpData lastHealLocation; /*0x0024*/ struct WarpData escapeWarp; /*0x002C*/ u16 savedMusic; /*0x002E*/ u8 weather; /*0x002F*/ u8 weatherCycleStage; /*0x0030*/ u8 flashLevel; /*0x0032*/ u16 mapLayoutId; /*0x0034*/ u8 playerPartyCount; /*0x0038*/ struct Pokemon playerParty[PARTY_SIZE]; /*0x0290*/ u32 money; /*0x0294*/ u16 coins; /*0x0296*/ u16 registeredItem; // registered for use with SELECT button /*0x0298*/ struct ItemSlot pcItems[PC_ITEMS_COUNT]; /*0x0310*/ struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT]; /*0x03b8*/ struct ItemSlot bagPocket_KeyItems[BAG_KEYITEMS_COUNT]; /*0x0430*/ struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT]; /*0x0464*/ struct ItemSlot bagPocket_TMHM[BAG_TMHM_COUNT]; /*0x054c*/ struct ItemSlot bagPocket_Berries[BAG_BERRIES_COUNT]; /*0x05F8*/ u8 seen1[DEX_FLAGS_NO]; /*0x062C*/ u16 berryBlenderRecords[3]; // unused /*0x0632*/ u8 field_632[6]; // unused? /*0x0638*/ u16 trainerRematchStepCounter; /*0x063A*/ u8 ALIGNED(2) trainerRematches[100]; /*0x06A0*/ struct ObjectEvent objectEvents[OBJECT_EVENTS_COUNT]; /*0x08E0*/ struct ObjectEventTemplate objectEventTemplates[64]; /*0x0EE0*/ u8 flags[FLAGS_COUNT]; /*0x1000*/ u16 vars[VARS_COUNT]; /*0x1200*/ u32 gameStats[NUM_GAME_STATS]; /*0x1300*/ struct QuestLog questLog[QUEST_LOG_SCENE_COUNT]; /*0x2CA0*/ u16 easyChatProfile[6]; /*0x2CAC*/ u16 easyChatBattleStart[6]; /*0x2CB8*/ u16 easyChatBattleWon[6]; /*0x2CC4*/ u16 easyChatBattleLost[6]; /*0x2CD0*/ struct MailStruct mail[MAIL_COUNT]; /*0x2F10*/ u8 additionalPhrases[EASY_CHAT_EXTRA_PHRASES_SIZE]; /*0x2F18*/ OldMan oldMan; // unused /*0x2F54*/ struct EasyChatPair easyChatPairs[5]; // unused /*0x2F80*/ struct DayCare daycare; /*0x309C*/ u8 giftRibbons[52]; /*0x30D0*/ struct Roamer roamer; /*0x30EC*/ struct EnigmaBerry enigmaBerry; /*0x3120*/ struct MEventBuffers mysteryEventBuffers; /*0x348C*/ u8 filler_348C[400]; /*0x361C*/ struct RamScript ramScript; /*0x3A08*/ u8 filler3A08[16]; /*0x3A18*/ u8 seen2[DEX_FLAGS_NO]; /*0x3A4C*/ u8 rivalName[PLAYER_NAME_LENGTH + 1]; /*0x3A54*/ struct FameCheckerSaveData fameChecker[NUM_FAMECHECKER_PERSONS]; /*0x3A94*/ u8 filler3A94[0x40]; /*0x3AD4*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21]; /*0x3BA8*/ struct TrainerNameRecord trainerNameRecords[20]; /*0x3C98*/ struct DaycareMon route5DayCareMon; /*0x3D24*/ u8 filler3D24[0x10]; /*0x3D34*/ u32 towerChallengeId; /*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES]; }; struct MapPosition { s16 x; s16 y; s8 height; }; extern struct SaveBlock1* gSaveBlock1Ptr; extern u8 gReservedSpritePaletteCount; #endif // GUARD_GLOBAL_H