#ifndef GUARD_ITEM_MENU_H #define GUARD_ITEM_MENU_H #include "global.h" #include "task.h" #include "constants/item_menu.h" // Exported type declarations // Exported RAM declarations struct BagStruct { MainCallback bagCallback; u8 location; bool8 bagOpen; u16 pocket; u16 itemsAbove[3]; u16 cursorPos[3]; }; extern struct BagStruct gBagMenuState; extern u16 gSpecialVar_ItemId; // Exported ROM declarations void CB2_SetUpReshowBattleScreenAfterMenu(void); void ResetBagCursorPositions(void); void InitPokedudeBag(u8); void CB2_BagMenuFromStartMenu(void); void MoveItemSlotInList(struct ItemSlot * itemSlots_, u32 from, u32 to_); void ItemMenu_StartFadeToExitCallback(u8 taskId); void Bag_BeginCloseWin0Animation(void); void ItemMenu_SetExitCallback(void (*)(void)); void DisplayItemMessageInBag(u8 taskId, u8 fontId, const u8 * string, TaskFunc followUpFunc); void Task_ReturnToBagFromContextMenu(u8 taskId); void CB2_BagMenuFromBattle(void); void InitOldManBag(void); void Pocket_CalculateNItemsAndMaxShowed(u8 pocketId); void PocketCalculateInitialCursorPosAndItemsAbove(u8 pocketId); void GoToBagMenu(u8 menuType, u8 pocket, MainCallback callback); bool8 UseRegisteredKeyItemOnField(void); #endif //GUARD_ITEM_MENU_H