#ifndef GUARD_LINK_RFU_H #define GUARD_LINK_RFU_H #include "global.h" #include "librfu.h" #include "link.h" #include "AgbRfu_LinkManager.h" #define RFUCMD_MASK 0xFF00 #define RFUCMD_SEND_PACKET 0x2F00 #define RFUCMD_READY_CLOSE_LINK 0x5f00 #define RFUCMD_READY_EXIT_STANDBY 0x6600 #define RFUCMD_PLAYERS_LIST 0x7700 #define RFUCMD_PLAYERS_LIST_2 0x7800 #define RFUCMD_SEND_BLOCK_INIT 0x8800 #define RFUCMD_SEND_BLOCK_STEP 0x8900 #define RFUCMD_SEND_BLOCK_REQ 0xa100 #define RFUCMD_SEND_HELD_KEYS 0xbe00 #define RFUCMD_PARENT_DISCONNECT 0xed00 #define RFUCMD_CHILD_DISCONNECT 0xee00 #define RFU_PACKET_SIZE 6 #define RFU_SERIAL_7F7D 0x7F7D #define RECV_QUEUE_NUM_SLOTS 20 #define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS) #define SEND_QUEUE_NUM_SLOTS 40 #define SEND_QUEUE_SLOT_LENGTH 14 #define BACKUP_QUEUE_NUM_SLOTS 2 #define BACKUP_QUEUE_SLOT_LENGTH 14 #define UNUSED_QUEUE_NUM_SLOTS 2 #define UNUSED_QUEUE_SLOT_LENGTH 256 #define RFU_PACKET_SIZE 6 #define RFU_STATUS_OK 0 #define RFU_STATUS_FATAL_ERROR 1 #define RFU_STATUS_CONNECTION_ERROR 2 #define RFU_STATUS_CHILD_SEND_COMPLETE 3 #define RFU_STATUS_NEW_CHILD_DETECTED 4 #define RFU_STATUS_JOIN_GROUP_OK 5 #define RFU_STATUS_JOIN_GROUP_NO 6 #define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7 #define RFU_STATUS_LEAVE_GROUP_NOTICE 8 #define RFU_STATUS_LEAVE_GROUP 9 #define RFU_STATUS_10 10 #define RFU_STATUS_11 11 #define RFU_STATUS_ACK_JOIN_GROUP 12 #define RFU_RECV_IDLE 0 #define RFU_RECV_RECEIVING 1 #define RFU_RECV_FINISHED 2 // RfuTgtData.gname is read as these structs. struct GFtgtGnameSub { u16 language:4; u16 hasNews:1; u16 hasCard:1; u16 unknown:1; u16 isChampion:1; u16 hasNationalDex:1; u16 gameClear:1; u16 version:4; u16 unk_01_6:2; u8 playerTrainerId[2]; }; struct __attribute__((packed, aligned(2))) GFtgtGname { struct GFtgtGnameSub unk_00; u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3; // u8 gender:1; // u8 unk_4:3 // u8 active:1 u16 species:10; u16 type:6; u8 activity:7; u8 started:1; u8 playerGender:1; u8 level:7; u8 padding; }; // size: RFU_GNAME_SIZE struct Padded_U8 { u8 value; }; struct RfuBlockSend { /* 0x00 */ u16 next; /* 0x02 */ u16 count; // max 21 /* 0x04 */ const u8 *payload; /* 0x08 */ u32 receivedFlags; /* 0x0c */ u32 failedFlags; /* 0x10 */ u8 sending; /* 0x11 */ u8 owner; /* 0x12 */ u8 receiving; }; struct RfuRecvQueue { /* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH]; /* 0x578 */ vu8 recv_slot; /* 0x579 */ vu8 send_slot; /* 0x57a */ vu8 count; /* 0x57b */ vu8 full; }; struct RfuSendQueue { /* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH]; /* 0x230 */ vu8 recv_slot; /* 0x231 */ vu8 send_slot; /* 0x232 */ vu8 count; /* 0x233 */ vu8 full; }; struct RfuBackupQueue { /* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH]; /* 0x1c */ vu8 recv_slot; /* 0x1d */ vu8 send_slot; /* 0x1e */ vu8 count; }; struct RfuUnusedQueue { /* 0x000 */ u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH]; /* 0x200 */ vu8 recv_slot; /* 0x201 */ vu8 send_slot; /* 0x202 */ vu8 count; /* 0x203 */ vu8 full; }; typedef struct UnkRfuStruct_2 { /* 0x000 */ void (*RfuFunc)(void); /* 0x004 */ u16 state; /* 0x006 */ u8 filler_06[4]; /* 0x00a */ u16 linkman_msg; /* 0x00c */ u8 parent_child; /* 0x00d */ u8 playerCount; /* 0x00e */ u8 unk_0e; /* 0x00f */ u8 unk_0f; /* 0x010 */ u16 linkman_param[2]; /* 0x014 */ u8 main_UNI_recvBuffer[RFU_CHILD_MAX][14]; /* 0x04c */ u8 lastCmdBeforeCommInterrupt[14]; /* 0x05a */ u8 cmdA100_blockRequestType; /* 0x05b */ u8 sendBlockInitDelay; /* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS]; /* 0x061 */ u8 numBlocksReceived[MAX_RFU_PLAYERS]; /* 0x066 */ u8 idleTaskId; /* 0x067 */ u8 searchTaskId; /* 0x068 */ u8 filler_68[4]; /* 0x06c */ struct RfuBlockSend sendBlock; /* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS]; /* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS]; /* 0x0e9 */ bool8 readyExitStandby[MAX_RFU_PLAYERS]; /* 0x0ee */ vu8 errorState; /* 0x0ef */ bool8 isShuttingDown; /* 0x0f0 */ u8 linkLossRecoveryState; /* 0x0f1 */ u8 status; /* 0x0f2 */ u16 packet[RFU_PACKET_SIZE]; /* 0x0fe */ u16 resendExitStandbyTimer; /* 0x100 */ u16 resendExitStandbyCount; /* 0x102 */ u8 unk_102; /* 0x104 */ struct RfuTgtData tgtData; /* 0x124 */ struct RfuRecvQueue recvQueue; /* 0x6a0 */ struct RfuSendQueue sendQueue; /* 0x8d4 */ struct RfuBackupQueue backupQueue; /* 0x8f4 */ vu8 linkRecovered; /* 0x8f5 */ u8 reconnectedParentIdx; /* 0x8f6 */ vu8 child_slot; /* 0x8f7 */ u8 unk_c3f[70]; /* 0x93d */ u8 sendStatus; /* 0x93e */ u8 recvStatus; /* 0x93f */ u8 recvCmds[MAX_RFU_PLAYERS][7][2]; /* 0x985 */ u8 parentId; /* 0x986 */ u8 multiplayerId; // childId /* 0x987 */ u8 unk_ccf; /* 0x988 */ vu8 sem_UNI_SendRecv; /* 0x989 */ u8 partnerSendStatuses[RFU_CHILD_MAX]; /* 0x98d */ u8 partnerRecvStatuses[RFU_CHILD_MAX]; /* 0x991 */ u8 linkClosing; /* 0x992 */ u8 unk_cda; /* 0x993 */ volatile bool8 unk_cdb; /* 0x994 */ volatile bool8 unk_cdc; /* 0x995 */ u8 unk_cdd; /* 0x996 */ u8 linkPlayerIdx[RFU_CHILD_MAX]; /* 0x99a */ u8 bm_PartnerFlags; /* 0x99b */ u8 bm_DisconnectSlot; /* 0x99c */ u8 unk_ce4; /* 0x99d */ u8 bmChatLeaderMaybe; /* 0x99e */ u8 unionRoomChatters; /* 0x99f */ u8 acceptSlot_flag; /* 0x9a0 */ bool8 foundNewLeaderMaybe; /* 0x9a1 */ u8 unk_ce9; /* 0x9a2 */ u8 unk_cea[RFU_CHILD_MAX]; /* 0x9a6 */ u8 unk_cee[RFU_CHILD_MAX]; } GF_RFU_MANAGER; // size: 0x9AC extern struct GFtgtGname gHostRFUtgtGnameBuffer; extern u8 gHostRFUtgtUnameBuffer[]; extern GF_RFU_MANAGER Rfu; // GameFreak signatures void AddTextPrinterToWindow1(const u8 *str); bool32 MG_PrintTextOnWindow1AndWaitButton(u8 * cmdPtr, const u8 * src); void LinkRfu_FatalError(void); void MG_DrawCheckerboardPattern(void); void Rfu_SetCloseLinkCallback(void); bool8 IsLinkRfuTaskFinished(void); void DestroyWirelessStatusIndicatorSprite(void); void MEvent_CreateTask_CardOrNewsWithFriend(u32 arg0); void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0); void MEvent_CreateTask_Leader(u32 arg0); void Rfu_SendPacket(void * data); u8 CreateTask_ListenToWireless(void); void LinkRfu_DestroyIdleTask(void); void InitRFUAPI(void); void sub_80FB128(bool32 a0); bool32 IsSendingKeysToRfu(void); void ClearLinkRfuCallback(void); u8 GetRfuPlayerCount(void); void StartSendingKeysToRfu(void); u8 LinkRfu_GetMultiplayerId(void); bool32 Rfu_InitBlockSend(const u8 * src, size_t size); bool8 Rfu_SendBlockRequest(u8 blockRequestType); u8 Rfu_GetBlockReceivedStatus(void); void Rfu_SetBlockReceivedFlag(u8 linkPlayerId); void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId); bool8 Rfu_IsMaster(void); void ResetLinkRfuGFLayer(void); bool32 LinkRfuMain1(void); bool32 LinkRfuMain2(void); bool32 IsRfuRecvQueueEmpty(void); u32 GetRfuRecvQueueLength(void); void LinkRfu_Shutdown(void); void LinkRfu_CreateIdleTask(void); bool8 ToggleLMANlinkRecovery(bool32 enable); void var_800D_set_xB(void); struct GFtgtGname *GetHostRFUtgtGname(void); void UpdateWirelessStatusIndicatorSprite(void); void InitRFU(void); bool32 RfuHasErrored(void); void RfuRecvQueue_Reset(struct RfuRecvQueue *queue); void RfuSendQueue_Reset(struct RfuSendQueue *queue); void RfuSetStatus(u8 status, u16 msg); u8 RfuGetStatus(void); void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *src); bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest); bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *dest); void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *dest); bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue * queue, u8 *dest); void RfuSendQueue_Enqueue(struct RfuSendQueue * queue, u8 *src); void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders); void UpdateGameData_GroupLockedIn(bool8 started); bool32 IsRfuSerialNumberValid(u32 serialNo); bool8 IsRfuRecoveringFromLinkLoss(void); bool8 LmanAcceptSlotFlagIsNotZero(void); void LinkRfu_StopManagerAndFinalizeSlots(void); bool32 sub_80FA5D4(void); bool32 sub_80FC1CC(void); bool32 WaitRfuState(bool32 a0); bool32 CheckTrainerHasLeftByIdAndName(u16 trainerId, const u8 *trainerName); void SendByteToPartnerByIdAndName(u8 a0, u16 a1, const u8 *a2); u32 WaitSendByteToPartnerByIdAndName(u16 a0, const u8 *a1); void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, u32 a2); void InitializeRfuLinkManager_LinkLeader(u32 availSlots); void RequestDisconnectSlotByTrainerNameAndId(const u8 *trainerName, u16 trainerId); void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *gname, u8 *uname); void InitializeRfuLinkManager_JoinGroup(void); void SendLeaveGroupNotice(void); void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId); void UpdateGameDataWithActivitySpriteGendersFlag(u8 activity, u32 child_sprite_genders, u32 started); void RecordMixTrainerNames(void); void LinkRfu_CreateConnectionAsParent(); void LinkRfu_StopManagerBeforeEnteringChat(); void SetGnameBufferWonderFlags(bool32 hasNews, bool32 hasCard); void ClearAndInitHostRFUtgtGname(void); void sub_80F8FA0(void); void RfuUpdatePlayerGnameStateAndSend(u32 type, u32 species, u32 level); bool32 IsUnionRoomListenTaskActive(void); void InitializeRfuLinkManager_EnterUnionRoom(void); void sub_80FBD6C(u32 a0); void sub_80FC114(const u8 *name, struct GFtgtGname *structPtr, u8 a2); bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name); bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *gname, u8 *uname, u8 idx); bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *gname, u8 *uname, u8 idx); bool32 RfuHasFoundNewLeader(void); void Rfu_UnionRoomChat_StopLinkManager(void); void sub_80FB9D0(void); void sub_80FB030(u32 a0); void ClearRecvCommands(void); #include "mevent_server.h" extern const struct mevent_server_cmd gMEventSrvScript_OtherTrainerCanceled[]; #endif //GUARD_LINK_RFU_H