#ifndef GUARD_LOAD_SAVE_H #define GUARD_LOAD_SAVE_H #include "global.h" extern bool32 gFlashMemoryPresent; extern struct SaveBlock1 gSaveBlock1; extern struct SaveBlock2 gSaveBlock2; extern struct PokemonStorage gPokemonStorage; void ClearSav2(void); void ClearSav1(void); void CheckForFlashMemory(void); void MoveSaveBlocks_ResetHeap(void); bool32 GetSecretBase2Field_9(void); void ClearSecretBase2Field_9(void); void SetSecretBase2Field_9(void); void SetSecretBase2Field_9_AndHideBG(void); void ClearSecretBase2Field_9_2(void); void SavePlayerParty(void); void LoadPlayerParty(void); void SaveSerializedGame(void); void LoadSerializedGame(void); void LoadPlayerBag(void); void SavePlayerBag(void); void SetSaveBlocksPointers(void); void MoveSaveBlocks_ResetHeap(void); void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey); void ApplyNewEncryptionKeyToBagItems(u32 encryptionKey); void ApplyNewEncryptionKeyToWord(u32 * word, u32 encryptionKey); void ApplyNewEncryptionKeyToHword(u16 * hword, u32 encryptionKey); void ClearContinueGameWarpStatus2(void); void SetContinueGameWarpStatusToDynamicWarp(void); void SetContinueGameWarpStatus(void); bool32 UseContinueGameWarp(void); void ClearContinueGameWarpStatus(); #endif // GUARD_LOAD_SAVE_H