#ifndef GUARD_MAP_PREVIEW_SCREEN_H #define GUARD_MAP_PREVIEW_SCREEN_H enum MapPreviewScreenId { MPS_VIRIDIAN_FOREST = 0u, MPS_MT_MOON, MPS_DIGLETTS_CAVE, MPS_ROCK_TUNNEL, MPS_POKEMON_TOWER, MPS_SAFARI_ZONE, MPS_SEAFOAM_ISLANDS, MPS_POKEMON_MANSION, MPS_ROCKET_HIDEOUT, MPS_SILPH_CO, MPS_VICTORY_ROAD, MPS_CERULEAN_CAVE, MPS_POWER_PLANT, MPS_MT_EMBER, MPS_ROCKET_WAREHOUSE, MPS_MONEAN_CHAMBER, MPS_DOTTED_HOLE, MPS_BERRY_FOREST, MPS_ICEFALL_CAVE, MPS_LOST_CAVE, MPS_ALTERING_CAVE, MPS_PATTERN_BUSH, MPS_LIPTOO_CHAMBER, MPS_WEEPTH_CHAMBER, MPS_TDILFORD_CHAMBER, MPS_SCUFIB_CHAMBER, MPS_RIXY_CHAMBER, MPS_VIAPOIS_CHAMBER, MPS_COUNT }; #define MPS_TYPE_CAVE 0 #define MPS_TYPE_FOREST 1 #define MPS_TYPE_ANY 2 struct MapPreviewScreen { u8 mapsec; u8 type; u16 flagId; const void * tilesptr; const void * tilemapptr; const void * palptr; }; u16 MapPreview_CreateMapNameWindow(u8 id); void MapPreview_SetFlag(u16 a0); u16 MapPreview_GetDuration(u8 id); bool8 MapHasPreviewScreen(u8 mapsec, u8 type); bool32 ForestMapPreviewScreenIsRunning(void); const struct MapPreviewScreen * GetDungeonMapPreviewScreenInfo(u8 mapsec); bool32 MapHasPreviewScreen_HandleQLState2(u8 mapsec, u8 type); void MapPreview_InitBgs(void); void MapPreview_LoadGfx(u8 mapsec); bool32 MapPreview_IsGfxLoadFinished(void); void MapPreview_Unload(s32 windowId); void MapPreview_StartForestTransition(u8 mapsec); #endif //GUARD_MAP_PREVIEW_SCREEN_H