#ifndef GUARD_NEW_GAME_H #define GUARD_NEW_GAME_H #include "global.h" extern bool8 gDifferentSaveFile; void SetTrainerId(u32 trainerId, u8 *dst); void CopyTrainerId(u8 *dst, u8 *src); void NewGameInitData(void); void ResetMenuAndMonGlobals(void); void Sav2_ClearSetDefault(void); #endif // GUARD_NEW_GAME_H