#ifndef GUARD_OVERWORLD_H #define GUARD_OVERWORLD_H #include "global.h" #include "main.h" #define LINK_KEY_CODE_NULL 0x00 #define LINK_KEY_CODE_EMPTY 0x11 #define LINK_KEY_CODE_DPAD_DOWN 0x12 #define LINK_KEY_CODE_DPAD_UP 0x13 #define LINK_KEY_CODE_DPAD_LEFT 0x14 #define LINK_KEY_CODE_DPAD_RIGHT 0x15 #define LINK_KEY_CODE_UNK_2 0x16 #define LINK_KEY_CODE_EXIT_ROOM 0x17 #define LINK_KEY_CODE_START_BUTTON 0x18 #define LINK_KEY_CODE_A_BUTTON 0x19 #define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button? // These two are a hack to stop user input until link stuff can be // resolved. #define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B #define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C #define LINK_KEY_CODE_UNK_7 0x1D #define LINK_KEY_CODE_UNK_8 0x1E #define MOVEMENT_MODE_FREE 0 #define MOVEMENT_MODE_FROZEN 1 #define MOVEMENT_MODE_SCRIPTED 2 struct UnkPlayerStruct { u8 player_field_0; u8 player_field_1; }; struct LinkPlayerObjectEvent { u8 active; u8 linkPlayerId; u8 objEventId; u8 movementMode; }; struct CreditsOverworldCmd { s16 unk_0; s16 unk_2; s16 unk_4; }; /* gDisableMapMusicChangeOnMapLoad */ #define MUSIC_DISABLE_OFF 0 #define MUSIC_DISABLE_STOP 1 #define MUSIC_DISABLE_KEEP 2 extern const struct UCoords32 gDirectionToVectors[]; extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4]; extern MainCallback gFieldCallback; extern struct WarpData gLastUsedWarp; extern u8 gUnknown_2031DE0; extern u8 gFieldLinkPlayerCount; extern u8 gLocalLinkPlayerId; void IncrementGameStat(u8 index); void Overworld_SetMapObjTemplateCoords(u8, s16, s16); void Overworld_SetObjEventTemplateMovementType(u8, u8); void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId); void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void Overworld_SetHealLocationWarp(u8); void SetWarpDestinationToEscapeWarp(void); void SetWarpDestinationToLastHealLocation(void); u8 IsMapTypeOutdoors(u8 mapType); void Overworld_ClearSavedMusic(void); bool32 Overworld_MusicCanOverrideMapMusic(u16 song); void player_avatar_init_params_reset(void); void Overworld_SetFlashLevel(s32 a1); u8 Overworld_GetFlashLevel(void); void Overworld_SetSavedMusic(u16); void Overworld_ChangeMusicToDefault(void); void Overworld_ChangeMusicTo(u16); bool32 IsUpdateLinkStateCBActive(void); void ClearLinkPlayerObjectEvents(void); const struct MapHeader *const Overworld_GetMapHeaderByGroupAndId(u16, u16); void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *); void CB2_ReturnToField(void); void CB2_ReturnToFieldContinueScriptPlayMapMusic(void); void WarpIntoMap(void); u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum); void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum); void c2_load_new_map(void); void SetWarpDestinationToDynamicWarp(u8 unused); void mapldr_default(void); u32 GetGameStat(u8 statId); void SetGameStat(u8 statId, u32 value); void CB2_ContinueSavedGame(void); void Overworld_SetWarpDestinationFromWarp(struct WarpData *); void CB2_SetUpOverworldForQLPlayback(void); void CB2_SetUpOverworldForQLPlaybackWithWarpExit(void); void CB2_EnterFieldFromQuestLog(void); void Overworld_PlaySpecialMapMusic(void); u8 GetCurrentRegionMapSectionId(void); void SetCurrentMapLayout(u16 mapLayoutId); void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y); void ResetInitialPlayerAvatarState(void); void CleanupOverworldWindowsAndTilemaps(void); u32 ComputeWhiteOutMoneyLoss(void); extern u8 gDisableMapMusicChangeOnMapLoad; extern u8 gGlobalFieldTintMode; extern bool8 (* gFieldCallback2)(void); void SetLastHealLocationWarp(u8 healLocaionId); void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum); void CB2_ReturnToFieldFromDiploma(void); void CB2_OverworldBasic(void); void CB2_NewGame(void); bool8 IsMapTypeOutdoors(u8 mapType); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); void Overworld_ResetStateAfterTeleport(void); void Overworld_FadeOutMapMusic(void); void CB2_LoadMap(void); bool8 BGMusicStopped(void); bool8 IsMapTypeIndoors(u8 mapType); bool32 Overworld_IsBikingAllowed(void); void Overworld_ResetStateAfterDigEscRope(void); bool32 Overworld_LinkRecvQueueLengthMoreThan2(void); u8 GetCurrentMapType(void); u8 GetLastUsedWarpMapType(void); const struct MapHeader *const GetDestinationWarpMapHeader(void); void TryFadeOutOldMapMusic(void); void CB2_ReturnToFieldCableClub(void); void ResetGameStats(void); void Overworld_CreditsMainCB(void); bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8); bool32 IsSendingKeysOverCable(void); void CB2_ReturnToFieldWithOpenMenu(void); void CB2_WhiteOut(void); void CB2_ReturnToFieldFromMultiplayer(void); void ApplyNewEncryptionKeyToGameStats(u32 newKey); void SetContinueGameWarpToDynamicWarp(int); void SetContinueGameWarpToHealLocation(u8 loc); void UpdateAmbientCry(s16 *state, u16 *delayCounter); void SetWarpDestinationToHealLocation(u8 a0); bool32 Overworld_SendKeysToLinkIsRunning(void); bool32 Overworld_RecvKeysFromLinkIsRunning(void); void OverworldWhiteOutGetMoneyLoss(void); u8 GetCurrentMapBattleScene(void); void Overworld_ResetStateAfterFly(void); bool8 sub_8055B38(u16 metatileBehavior); void Overworld_ResetMapMusic(void); u16 QueueExitLinkRoomKey(void); u16 sub_8057F34(void); u32 sub_8057EC0(void); u16 sub_8057F70(void); u16 sub_8057F48(void); void SetMainCallback1(MainCallback cb); void CB1_Overworld(void); void CB2_ReturnToFieldContinueScript(void); u8 GetLastUsedWarpMapSectionId(void); void StoreInitialPlayerAvatarState(void); void UpdateEscapeWarp(s16 x, s16 y); bool8 SetDiveWarpEmerge(u16 x, u16 y); bool8 SetDiveWarpDive(u16 x, u16 y); extern u16 *gBGTilemapBuffers1; extern u16 *gBGTilemapBuffers2; extern u16 *gBGTilemapBuffers3; extern u16 gHeldKeyCodeToSend; #endif //GUARD_OVERWORLD_H