#ifndef GUARD_PARTY_MENU_H #define GUARD_PARTY_MENU_H #include "main.h" #include "task.h" #include "constants/party_menu.h" struct PartyMenu { MainCallback exitCallback; TaskFunc task; u8 menuType:4; u8 layout:2; u8 unk_8_6:2; s8 slotId; s8 slotId2; u8 action; u16 bagItem; s16 data1; // used variously as a moveId, counter, moveSlotId, or cursorPos s16 learnMoveState; }; extern struct PartyMenu gPartyMenu; extern bool8 gPartyMenuUseExitCallback; extern u8 gSelectedMonPartyId; extern MainCallback gPostMenuFieldCallback; extern u8 gSelectedOrderFromParty[3]; extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2]; extern void (*gItemUseCB)(u8, TaskFunc); void InitPartyMenu(u8 menuType, u8 layout, u8 partyAction, bool8 keepCursorPos, u8 messageId, TaskFunc task, MainCallback callback); void AnimatePartySlot(u8 slot, u8 animNum); bool8 IsMultiBattle(void); u8 GetCursorSelectionMonId(void); u8 GetPartyMenuType(void); void Task_HandleChooseMonInput(u8 taskId); u8 *GetMonNickname(struct Pokemon *mon, u8 *dest); u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen); bool8 IsPartyMenuTextPrinterActive(void); void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 hpDifference, TaskFunc task); u8 GetAilmentFromStatus(u32 status); u8 GetMonAilment(struct Pokemon *mon); void DisplayPartyMenuStdMessage(u32 stringId); void LoadHeldItemIcons(void); void DrawHeldItemIconsForTrade(u8 *partyCounts, u8 *partySpriteIds, u8 whichParty); void SpriteCB_BounceConfirmCancelButton(u8 spriteId, u8 spriteId2, u8 animNum); void CB2_SelectBagItemToGive(void); void CB2_GiveHoldItem(void); bool8 FieldCallback_PrepareFadeInFromMenu(void); void CB2_ReturnToPartyMenuFromFlyMap(void); void SetUsedFlyQuestLogEvent(const u8 *healLocCtrlData); void CB2_ShowPartyMenuForItemUse(void); void ItemUseCB_Medicine(u8 taskId, TaskFunc func); void ItemUseCB_MedicineStep(u8 taskId, TaskFunc func); void ItemUseCB_PPRecovery(u8 taskId, UNUSED TaskFunc func); void ItemUseCB_PPUp(u8 taskId, UNUSED TaskFunc func); u16 ItemIdToBattleMoveId(u16 item); bool8 IsMoveHm(u16 move); bool8 MonKnowsMove(struct Pokemon *mon, u16 move); void ItemUseCB_TMHM(u8 taskId, UNUSED TaskFunc func); void ItemUseCB_RareCandy(u8 taskId, TaskFunc func); void ItemUseCB_SacredAsh(u8 taskId, UNUSED TaskFunc func); void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc func); u8 GetItemEffectType(u16 item); void CB2_PartyMenuFromStartMenu(void); void CB2_ChooseMonToGiveItem(void); void ChooseMonToGiveMailFromMailbox(void); void InitChooseHalfPartyForBattle(u8 a1); void ClearSelectedPartyOrder(void); void ChooseMonForTradingBoard(u8 menuType, MainCallback callback); void ChooseMonForMoveTutor(void); void ChooseMonForWirelessMinigame(void); void OpenPartyMenuInTutorialBattle(u8 partyAction); void Pokedude_OpenPartyMenuInBattle(void); void Pokedude_ChooseMonForInBattleItem(void); void EnterPartyFromItemMenuInBattle(void); void BufferBattlePartyCurrentOrder(void); void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId); void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2); void SwitchPartyMonSlots(u8 slot, u8 slot2); u8 GetPartyIdFromBattlePartyId(u8 battlePartyId); void ShowPartyMenuToShowcaseMultiBattleParty(void); void ChooseMonForDaycare(void); void ChoosePartyMonByMenuType(u8 menuType); #endif // GUARD_PARTY_MENU_H