#ifndef GUARD_PLAYER_PC_H #define GUARD_PLAYER_PC_H #include "global.h" #include "list_menu.h" // Exported type declarations struct PlayerPCItemPageStruct { u16 selectedRow; u16 scrollOffset; u8 pageItems; u8 count; u8 filler_6[3]; u8 unk_9; u8 scrollIndicatorId; u8 filler_B[5]; }; // Exported RAM declarations extern struct PlayerPCItemPageStruct gPlayerPcMenuManager; // Exported ROM declarations void sub_816B060(u8 taskId); void NewGameInitPCItems(void); #endif //GUARD_PLAYER_PC_H