#ifndef GUARD_POKEDEX_SCREEN_H #define GUARD_POKEDEX_SCREEN_H #define DEX_CATEGORY_GRASSLAND 0 #define DEX_CATEGORY_FOREST 1 #define DEX_CATEGORY_WATERS_EDGE 2 #define DEX_CATEGORY_SEA 3 #define DEX_CATEGORY_CAVE 4 #define DEX_CATEGORY_MOUNTAIN 5 #define DEX_CATEGORY_ROUGH_TERRAIN 6 #define DEX_CATEGORY_URBAN 7 #define DEX_CATEGORY_RARE 8 #define DEX_CATEGORY_COUNT 9 #define DEX_ORDER_NUMERICAL_KANTO 0 #define DEX_ORDER_ATOZ 1 #define DEX_ORDER_TYPE 2 #define DEX_ORDER_LIGHTEST 3 #define DEX_ORDER_SMALLEST 4 #define DEX_ORDER_NUMERICAL_NATIONAL 5 #define DEX_MODE(name) (DEX_CATEGORY_COUNT + DEX_ORDER_##name) #include "pokedex.h" extern const struct PokedexEntry gPokedexEntries[]; void CB2_OpenPokedexFromStartMenu(void); s8 DexScreen_GetSetPokedexFlag(u16 nationalDexNo, u8 caseId, bool8 indexIsSpecies); #endif //GUARD_POKEDEX_SCREEN_H