#ifndef GUARD_POKEMON_3_H #define GUARD_POKEMON_3_H #include "global.h" const u8* GetTrainerClassNameFromId(u16 trainerId); const u8* GetTrainerNameFromId(u16 trainerId); void * SetUpMonSpriteManagerMaybe(u8, u8); void sub_8044D80(void); void * sub_8044E00(u8 buffId); #endif // GUARD_POKEMON_3_H