#ifndef GUARD_POKEMON_ICON_H #define GUARD_POKEMON_ICON_H #include "global.h" extern const u16 gMonIconPalettes[][16]; extern const u8 gMonIconPaletteIndices[]; const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); const u8 *GetMonIconTiles(u16 iconSpecies, bool32 extra); const u16 *GetValidMonIconPalettePtr(u16 speciesId); void LoadMonIconPalettes(void); void FreeMonIconPalettes(void); u16 MailSpeciesToIconSpecies(u16); u8 CreateMonIcon_HandleDeoxys(u16 species, SpriteCallback callback, s16 x, s16 y, u8 subpriority, bool32 extra); void DestroyMonIcon(struct Sprite *); u16 GetUnownLetterByPersonality(u32 personality); void SpriteCB_MonIcon(struct Sprite *); u8 CreateMonIcon(u16 species, SpriteCallback callback, s16 x, s16 y, u8 subpriority, u32 personality, bool32 extra); u8 UpdateMonIconFrame(struct Sprite * sprite); void LoadMonIconPalette(u16 iconId); void FreeMonIconPalette(u16 iconId); void SetPartyHPBarSprite(struct Sprite * sprite, u8 animNum); u8 GetMonIconPaletteIndexFromSpecies(u16 species); u16 GetIconSpecies(u16 species, u32 personality); void LoadMonIconPalettesAt(u16 offset); u8 GetValidMonIconPalIndex(u16 species); void SafeLoadMonIconPalette(u16 species); void SafeFreeMonIconPalette(u16 species); #endif // GUARD_POKEMON_ICON_H