#ifndef GUARD_POKEMON_ICON_H #define GUARD_POKEMON_ICON_H #include "global.h" const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); const u8 *GetMonIconTiles(u16 iconSpecies, bool32 extra); const u16 *GetValidMonIconPalettePtr(u16 speciesId); u16 sub_80D2E84(u16 speciesId); void sub_80D2F68(u16 iconId); u8 sub_80D2D78(u16 iconId, SpriteCallback callback, u16 x, u16 y, u16 a4, u8 a5); void sub_80D2FF0(u16 iconId); void sub_80D2EF8(struct Sprite * sprite); void LoadMonIconPalettes(void); void FreeMonIconPalettes(void); u16 MailSpeciesToIconSpecies(u16); u8 CreateMonIcon_HandleDeoxys(u16 species, SpriteCallback callback, s16 x, s16 y, u8 subpriority, bool32 extra); void DestroyMonIcon(struct Sprite *); u16 GetUnownLetterByPersonality(u32 personality); void SpriteCB_MonIcon(struct Sprite *); u8 CreateMonIcon(u16 species, SpriteCallback callback, s16 x, s16 y, u8 subpriority, u32 personality, bool32 extra); u8 UpdateMonIconFrame(struct Sprite * sprite); void LoadMonIconPalette(u16 iconId); void FreeMonIconPalette(u16 iconId); void SetPartyHPBarSprite(struct Sprite * sprite, u8 animNum); #endif // GUARD_POKEMON_ICON_H