#ifndef GUARD_POKEMON_SPECIAL_ANIM_H #define GUARD_POKEMON_SPECIAL_ANIM_H #include "global.h" void CreateLevelUpVerticalSpritesTask(u16 x, u16 y, u16 tileTag, u16 paletteTag, u16 priority, u16 subpriority); bool8 LevelUpVerticalSpritesTaskIsRunning(void); void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats); void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr); void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr); void StartUseItemAnim_Normal(u8 slotId, u16 itemId, MainCallback callback); void StartUseItemAnim_CantEvolve(u8 slotId, u16 itemId, MainCallback callback); bool32 PSA_IsCancelDisabled(void); void StartUseItemAnim_ForgetMoveAndLearnTMorHM(u8 slotId, u16 itemId, u16 moveId, MainCallback callback); #endif // GUARD_POKEMON_SPECIAL_ANIM_H