#ifndef GUARD_POKEMON_SPECIAL_ANIM_H #define GUARD_POKEMON_SPECIAL_ANIM_H #include "global.h" void sub_811E5B8(u16, u16, u16, u16, u16, u16); bool8 sub_811E680(void); void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats); void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr); void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr); #endif // GUARD_POKEMON_SPECIAL_ANIM_H