#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H #define GUARD_POKEMON_STORAGE_SYSTEM_H #include "global.h" #define TOTAL_BOXES_COUNT 14 #define IN_BOX_COUNT 30 enum { WALLPAPER_FOREST, WALLPAPER_CITY, WALLPAPER_DESERT, WALLPAPER_SAVANNA, WALLPAPER_CRAG, WALLPAPER_VOLCANO, WALLPAPER_SNOW, WALLPAPER_CAVE, WALLPAPER_BEACH, WALLPAPER_SEAFLOOR, WALLPAPER_RIVER, WALLPAPER_SKY, WALLPAPER_POLKADOT, WALLPAPER_POKECENTER, WALLPAPER_MACHINE, WALLPAPER_PLAIN, WALLPAPER_COUNT }; u8 *GetBoxNamePtr(u8 boxNumber); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition); void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick); s16 CompactPartySlots(void); u32 GetBoxMonDataAt(u8 boxId, u8 monPosition, s32 request); void ZeroBoxMonAt(u8 boxId, u8 monPosition); void Cb2_ReturnToPSS(void); void ResetPokemonStorageSystem(void); u8 StorageGetCurrentBox(void); void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, u8 *buffer, s32 bytesToBuffer); #endif // GUARD_POKEMON_STORAGE_SYSTEM_H