#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H #define GUARD_POKEMON_STORAGE_SYSTEM_H #include "global.h" #define TOTAL_BOXES_COUNT 14 #define IN_BOX_COUNT 30 u8* GetBoxNamePtr(u8 boxNumber); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition); void SetBoxMonNickFromAnyBox(u8 boxId, u8 monPosition, u8 * newNick); void CompactPartySlots(void); u32 GetBoxMonDataFromAnyBox(u8 boxId, u8 monPosition, u32 request); void sub_808BCB4(u8 boxId, u8 monPosition); #endif // GUARD_POKEMON_STORAGE_SYSTEM_H