#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H #define GUARD_POKEMON_STORAGE_SYSTEM_H #include "global.h" #define TOTAL_BOXES_COUNT 14 #define IN_BOX_COUNT 30 u8 *GetBoxNamePtr(u8 boxNumber); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition); void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick); void CompactPartySlots(void); u32 GetBoxMonDataAt(u8 boxId, u8 monPosition, s32 request); void ZeroBoxMonAt(u8 boxId, u8 monPosition); void sub_808CE60(void); void ResetPokemonStorageSystem(void); u8 StorageGetCurrentBox(void); void PSS_RenderTextToVramViaBuffer(const u8 *name, u8 *a1, u8 a2, u8 a3, u8 *buffer, u8 a5); #endif // GUARD_POKEMON_STORAGE_SYSTEM_H