#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H #define GUARD_POKEMON_SUMMARY_SCREEN_H #include "main.h" extern const u8 * const gMoveDescriptionPointers[]; extern const u8 * const gNatureNamePointers[]; void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16); u8 GetMoveSlotToReplace(void); void SummaryScreen_SetUnknownTaskId(u8 a0); void SummaryScreen_DestroyUnknownTask(void); u8 GetLastViewedMonIndex(void); void ShowPokemonSummaryScreen(struct Pokemon * party, u8 cursorPos, u8 lastIdx, void (*callback)(void), u8 a4); void SetPokemonSummaryScreenMode(u8); // The Pokemon Summary Screen can operate in different modes. Certain features, // such as move re-ordering, are available in the different modes. enum PokemonSummaryScreenMode { PSS_MODE_NORMAL, PSS_MODE_UNK1, PSS_MODE_SELECT_MOVE, PSS_MODE_FORGET_MOVE, PSS_MODE_TRADE, PSS_MODE_BOX, }; enum PokemonSummaryScreenPage { PSS_PAGE_INFO, PSS_PAGE_SKILLS, PSS_PAGE_MOVES, PSS_PAGE_MOVES_INFO, PSS_PAGE_UNK4, PSS_PAGE_MOVE_DELETER, }; enum PokemonSummaryScreenState3270 { PSS_STATE3270_FADEIN, PSS_STATE3270_PLAYCRY, PSS_STATE3270_HANDLEINPUT, PSS_STATE3270_FLIPPAGES, PSS_STATE3270_ATEXIT_FADEOUT, PSS_STATE3270_ATEXIT_WAITLINKDELAY, PSS_STATE3270_ATEXIT_WAITFADE }; enum PokemonSummaryScreenStat { PSS_STAT_ATK, PSS_STAT_DEF, PSS_STAT_SPA, PSS_STAT_SPD, PSS_STAT_SPE }; #define TAG_PSS_UNK_64 0x64 #define TAG_PSS_UNK_65 0x65 #define TAG_PSS_UNK_66 0x66 #define TAG_PSS_UNK_67 0x67 #define TAG_PSS_UNK_6E 0x6E #define TAG_PSS_UNK_78 0x78 #define TAG_PSS_UNK_82 0x82 #define TAG_PSS_UNK_8C 0x8C #define TAG_PSS_UNK_96 0x96 #define TAG_PSS_UNK_A0 0xA0 #endif // GUARD_POKEMON_SUMMARY_SCREEN_H