#ifndef GUARD_QUEST_LOG_PLAYER_H #define GUARD_QUEST_LOG_PLAYER_H #include "global.h" #define QL_PLAYER_GFX_NORMAL 0 #define QL_PLAYER_GFX_BIKE 1 #define QL_PLAYER_GFX_FISH 2 #define QL_PLAYER_GFX_SURF 3 #define QL_PLAYER_GFX_STOP_SURF_S 4 #define QL_PLAYER_GFX_STOP_SURF_N 5 #define QL_PLAYER_GFX_STOP_SURF_W 6 #define QL_PLAYER_GFX_STOP_SURF_E 7 #define QL_PLAYER_GFX_VSSEEKER 8 void QuestLogUpdatePlayerSprite(u8 state); bool32 QuestLogTryRecordPlayerAvatarGfxTransition(u8 state); void QuestLogCallUpdatePlayerSprite(u8 state); #endif //GUARD_QUEST_LOG_PLAYER_H