#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H #define GUARD_UNION_ROOM_PLAYER_AVATAR_H #include "union_room.h" u8 ZeroUnionObjWork(struct UnionObj * ptr); void DeleteUnionObjWorkAndStopTask(void); void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group); void DestroyGroupMemberObjects(u8 *spriteIds); void MakeGroupAssemblyAreasPassable(void); void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p); void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p); bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds); void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p); #endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H