#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H #define GUARD_UNION_ROOM_PLAYER_AVATAR_H #include "union_room.h" void sub_811C1C8(void); void sub_811BAAC(u8 *spriteIds, s32 arg1); void sub_811BB40(u8 *spriteIds); void sub_811BB68(void); void sub_811BECC(struct UnkStruct_URoom *arg0); void sub_811BEDC(struct UnkStruct_URoom *arg0); bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3); void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2); u8 ZeroUnionObjWork(struct UnionObj * ptr); void sub_811BA78(void); #endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H