#ifndef GUARD_SCRIPT_MOVEMENT_H #define GUARD_SCRIPT_MOVEMENT_H #include "global.h" bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *); bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8); void ScriptMovement_UnfreezeObjectEvents(void); #endif // GUARD_SCRIPT_MOVEMENT_H