#ifndef GUARD_SCRIPT_POKEMON_UTIL_H #define GUARD_SCRIPT_POKEMON_UTIL_H bool8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unk1, u32 unk2, u8 unk3); bool8 ScriptGiveEgg(u16 species); void ScriptSetMonMoveSlot(u8 partyIdx, u16 move, u8 slot); void HealPlayerParty(void); void ReducePlayerPartyToThree(void); void CreateScriptedWildMon(u16 species, u8 level, u16 item); #endif //GUARD_SCRIPT_POKEMON_UTIL_H